UnReal World forums
UnReal World => Bug reports => Solved'n'fixed bug reports => Topic started by: Plotinus on April 10, 2025, 06:50:10 PM
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The diy_glossary has noquality for the board, so that part makes some sense, but still I was expecting to get a poor paddle with such poor tools. I have 60 carpentry, so probably i got a good roll.
In this case, I think probably the game code is interpreting the diy_glossary correctly -- it doesn't specify a kind of axe or knife and the game interprets that to mean stone axes and stone knives are ok.
.Paddle. [effort:2] [phys:arms,one-armed] *CARPENTRY* /3h/ %30%
{Board} <Spruce, Aspen> [remove] [noquality]
{Axe} [wearpct:80]
{Knife}
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Actually, it seems I've had thought errors and stumbling with the paddle recipe - it's not as it should be.
I've gotta check out my memos but I believe for the axe and knife parts I've intended it to be :
{Axe} <Axe>
{Knife} <Knife>
This would then prefer common (hand)axe and (average size) knife, but gives proper penalty for stone tools - and also some penalty for other metal blades.