UnReal World forums
UnReal World => Suggestions => Topic started by: Galgana on May 04, 2024, 08:37:27 PM
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I think generating guaranteed springs for these start-up scenarios would contribute to immersive design:
- Lonely settler
- Not all who wander are lost
- Runaway slave
- Abandoned camp
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Disagree on Runaway Slave as you have run off into the random wilds.
Maybe on the "not all who wander are lost" and "Abandoned camp" as those are temporary places that may have picked locations for a variety of reasons from long term to its dark and they camped their quickly. Water should be close within a few tiles but usually is. ~3 World map tiles
High probability for the Lonely settler as they invested into buildings. Water by spring or other water should be within same (spring) or next world map tiles.
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Runaway slave starts in Njerpez camp. It makes perfect sense to have spring there too. For immersion, and eventual takeover of said camp.