UnReal World forums
Development => Development News => Topic started by: Sami on February 09, 2024, 11:17:00 AM
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For the next version we'll also proceed with adding some more pausable crafting.
The last (and most the laborous and time consuming) phase of tanning - softening the hide - now becomes a pausable task allowing you take breaks and continue at will.
Arrowmaking will also be become pausable. Start crafting your batch of arrows, and then take a break and continue at will - finishing it in parts as you please.
As we know, tipped arrowmaking is harcoded due to sake of the complexity of multi-part item composition.
But the blunt arrow, found in diy_glossary.txt, will also become a pausable craft. With this we'll test and introduce allowing pausable crafting to be extended into moddable diy_*.txt files. Once we get these things going the mechanics will be built up to make all the crafting pausable in the near future.
These are future features - not yet functional in current version 3.82.
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Pausable crafting is amazing for modding!
Question related to the tanning change: will a rinsed skin still spoil or will Buoidda’s suggestion to remove spoilage from tanned, rinsed, yet hard skins be removed? Or will the initial softening to fur/leather remove the spoilage from skins?
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Question related to the tanning change: will a rinsed skin still spoil or will Buoidda’s suggestion to remove spoilage from tanned, rinsed, yet hard skins be removed? Or will the initial softening to fur/leather remove the spoilage from skins?
There are no changes nor additions to the existing tanning mechanics, except that the last stage now becomes pausable.