UnReal World forums

UnReal World => Modding => Topic started by: Brygun on December 05, 2023, 06:44:15 AM

Title: Was pausable crafts added to the modding language?
Post by: Brygun on December 05, 2023, 06:44:15 AM
Now that pausable crafts were added to the vanilla game is it something we can use for modded items?

Like making a large sheet on a loom can be set for many days without needing multiple recipes fore early, middle, late and done phases?

Title: Re: Was pausable crafts added to the modding language?
Post by: Plotinus on December 05, 2023, 02:08:30 PM
I don't think so. At least, the new net isn't in the fishing menu of diy_glossary and I didn't see it in the notes.txt either.
Title: Re: Was pausable crafts added to the modding language?
Post by: Brygun on December 08, 2023, 12:55:54 AM
Also noted the pausable tasks at least create a dropped by white-shadowed graphical item. This you have to come back too.

AFAIK you continue by telling the same command aimed at the white-shadowed object.

Query:
Was there a generic resume paused action like we have for the build menu?
Title: Re: Was pausable crafts added to the modding language?
Post by: JP_Finn on December 08, 2023, 04:37:26 PM
The pausable crafts are hardcoded. Net making, building, tree felling, board cutting, skinning, butchery and tanning.

I tried to add task time in excess of 8h and it just prompts the recipe would take longer than possible to finish it.