UnReal World forums
UnReal World => Modding => Topic started by: JP_Finn on June 09, 2023, 09:25:28 PM
-
i.e. something showing up in timber category and not usable for crafts.
I don't like ordinary wooden items producing fancy sounds aka hunting horn.
-
The sesta is my choice for a general purpose base item because it has very low utility elsewhere, especially when a paddle will outperform it in water transportation.
-
That's a great point.
Who would wield a .Net tying needle. to go trudge across the lake edges? ;D
-
FYI BAC uses "hunting horn" alot but thats likely from the Rain and Bouidda heritage.
-
If you 'apply' any of those items, the item will "produce a fancy sound".
Hence the question: is broken arrow a base item? Only usable as part of fire starting kindling. Not accidentally consumed by auto-selection on other recipes. That or adding (x) [ask_num] in every recipe...
Branch might be another contender, just edit the Torch and Wooden fishhook recipes to force Branch selection. Kind of annoying spelunking, but other than that, not a huge bummer. Might be odd for some items to be used for cordage/rope twisting, but at least wouldn't be [remove].
-
Problem with branch as a base item is a risk that any recipe calling for a branch may consume your custom item
Since no recipes consume a hunting horn it was a safe one to work with
I recall asking as a suggestion for a neutral base object so that it wouldnt be using the base object field as recipe inputs.
-
“Arrow shaft” Might be my go to from now. They’re not automatically selected when crafting arrows. Especially useful if the .custom item. is not in timber category.