UnReal World forums
UnReal World => Bug reports => Solved'n'fixed bug reports => Topic started by: Galgana on April 30, 2023, 01:24:01 AM
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My character's unarmed skill went from 40% to 43% after I soaked 100 units of a plant.
That doesn't seem right to me because the retting action falls under the textilecraft menu. Is this intentional?
I can think of a similar example where a weapon skill improves outside of combat, e.g. flail skill when threshing from the agriculture menu.
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Did you help someone who was lost in the forest? If you did, you probably got the 3% rise from him. The rise is not implemented until the next time you use the skill, so you may have helped him months ago and then kicked a bird to death or something, which would then give you the 3% rise in unarmed.
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Checked the code, and there was no such conflict/issue to be found there.
Could this be that the increase happened earlier, for some other reason?
Bert Preast's theory is one plausible explanation.
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Did you help someone who was lost in the forest? If you did, you probably got the 3% rise from him. The rise is not implemented until the next time you use the skill, so you may have helped him months ago and then kicked a bird to death or something, which would then give you the 3% rise in unarmed.
I never completed any quests on this save file, as this was a freshly generated character I was using to test flora edits.
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I never completed any quests on this save file, as this was a freshly generated character I was using to test flora edits.
Okay. Then it's quite puzzling issue. Codewise there's no conflicts to be found, and with a few quick test I couldn't reproduce.
Maybe an overflow somewhere that affected the unarmed skill is my best guess. Please follow-up if you notice it again.