Wonderful!
But I have technical problems making the drag. The moment I left click, Urw window minimizes and focus changes to URWSSSelector.exe on taskbar.
(http://)
EDIT: Not using fullscreen mode solved that.edit:
This is great!!!! Thank you so much @Night!!!! You have made a huge contribution to the community. ;D
I will ask my usual question, what about Linux users?
X = (int)((Cursor.X - URWMap.X) * (3072m / URWMap.Width));
Y = (int)((Cursor.Y - URWMap.Y) * (2048m / URWMap.Height));
[3.63] URWSSSelector v1.0.1Just a quick one to say thanks for the tool and the source code & freely sharing your knowledge.
(Start Spot Selector)
<snip>
Just a quick one to say thanks for the tool and the source code & freely sharing your knowledge.
Did you consider using Lazarus/FreePascal for your utilities? That would be write-once, compile & use everywhere (win+lin+mac).
I took a look at it briefly after reading your post. Seems like it would work, but not something I want to invest a serious amount of time in currently, as I'd have to translate a lot of my work/learn the language before getting a decent foundation built. It's a good idea though for compatibility sake.
I took a look at it briefly after reading your post. Seems like it would work, but not something I want to invest a serious amount of time in currently, as I'd have to translate a lot of my work/learn the language before getting a decent foundation built. It's a good idea though for compatibility sake.
Is the mod written in C#? As far as I recall, there's MonoDevelop (https://www.monodevelop.com/) that is cross-platform, just like Lazarus, but is exactly for C#. Never used it myself, though, (got zero knowledge of C*, hehe), so can't say for sure is it good IDE or not.
Why isn't this an integral part of the game in the first place? :DIf click-n-pick spawn position feature was added to the vanilla game, I would use it. I don't think it is cheating as it is not much different than changing random spawn position several times until you get one you like (similar to character creation time dice re-rolling).
When I try to use it in the world location menu it just tells me "Unreal world not found running. Closing URWSSSelector."