// BAC version of fishing gear crafting [SUBMENU_START:EXP RPG] .Entered New Culture. (30) "rock" [effort:0] *COMMON* /.1/ [noquality] {-} 'Entering a new cultural region' [optional] {-} 'for the first time, including' [optional] {-} 'the one you start in.' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] .Exploration Goal. (30) "rock" [effort:0] *COMMON* /.1/ [noquality] {-} 'Exploring a geographically' [optional] {-} 'significant area for the first' [optional] {-} 'time. Examples include sailing' [optional] {-} 'into the sea, treking to the' [optional] {-} 'northern/southern edge of the' [optional] {-} 'map, or reaching a huge inland' [optional] {-} 'lake. 5 times per game, max.' [optional] {-} 'Recommend setting goals at start.' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] // Not huge, because this is on top of the standard reward offered by the NPCs .Completing NPC Quest. (5) "rock" [effort:0] *COMMON* /.1/ [noquality] {-} 'Completing an NPC Quest' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] .Meeting New NPCs. "rock" [effort:0] [patch:20] *COMMON* /.1/ [noquality] {-} 'One per exchange of names' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] .Exploring a Cave. (5) "rock" [effort:0] *COMMON* /.1/ [noquality] {-} 'Once per fully explored cave' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] .Combat. (20) "rock" [effort:0] *COMMON* /.1/ [noquality] {-} 'Killing a foreign trader,' [optional] {-} 'njerpez warrior, robber,' [optional] {-} 'or bear in combat.' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] .Larger Prey. (10) "rock" [effort:0] *COMMON* /.1/ [noquality] {-} 'Killing an elk, stag, reindeer,' [optional] {-} 'wolf, seal, boar, or lynx.' [optional] {-} 'Or, killing a bear with a trap.' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] .Moderate Prey. (3) "rock" [effort:0] *COMMON* /.1/ [noquality] {-} 'Killing a glutton, fox, beaver,' [optional] {-} 'wild sow, or badger.' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] .Small Prey. "rock" [effort:0] *COMMON* /.1/ [noquality] {-} 'Killing a squirrel, snake, hare,' [optional] {-} 'ermine, weasel, polecat or pine-marten.' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] .Bird Hunting. (2) "rock" [effort:0] *COMMON* /.1/ [noquality] {-} 'Hunting and killing a bird.' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] .Bird Trapping. "rock" [effort:0] *COMMON* /.1/ [noquality] {-} 'Trapping and killing a bird.' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] .Fishing - per 5 lbs. "rock" [effort:0] [patch:5] *COMMON* /.1/ [noquality] {-} 'Once per 5 pounds fish caught' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] .Finished Shelter. "rock" [effort:0] *COMMON* /.1/ [noquality] {-} 'To earn XP, the shelter must' [optional] {-} 'be placed in a useful location,' [optional] {-} 'not just built as a way to earn' [optional] {-} 'extra experience.' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] .Finished Log Cabin. (6) "rock" [effort:0] [patch:25] *COMMON* /.1/ [noquality] {-} '6 per tile of completed cabin.' [optional] {-} 'May not earn additional exp' [optional] {-} 'from disassembly/reassembly.' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] .Finished Kota. (3) "rock" [effort:0] [patch:25] *COMMON* /.1/ [noquality] {-} '3 per tile of completed kota.' [optional] {-} 'May not earn additional exp' [optional] {-} 'from disassembly/reassembly.' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] .Finished Cave Home. (2) "rock" [effort:0] [patch:25] *COMMON* /.1/ [noquality] {-} '2 per tile of completed cave.' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] .Agriculture - per two tiles. "rock" [effort:0] [patch:10] *COMMON* /.1/ [noquality] {-} '1 XP per 2 new tiles prepared.' [optional] {-} '1 XP per 2 tiles that you both' [optional] {-} 'plant and harvest.' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] .Two Hours Gathering. "rock" [effort:0] *COMMON* /.1/ [noquality] {-} '1 XP for spending two or more' [optional] {-} 'hours in a day gathering or' [optional] {-} 'harvesting wild plants,' [optional] {-} 'berries or mushrooms.' [optional] {-} 'Once per day.' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] .Two Hours Crafting. "rock" [effort:0] *COMMON* /.1/ [noquality] {-} '1 XP for spending two or more' [optional] {-} 'hours in a day cooking, tanning,' [optional] {-} 'building or crafting things' [optional] {-} 'not covered by other options.' [optional] {-} 'Once per day.' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] .Significant Trade. (2) "rock" [effort:0] *COMMON* /.1/ [noquality] {-} '2 XP for making a significant' [optional] {-} 'exchange of goods. Once per day.' [optional] {-} 'Examples are trading for armor' [optional] {-} 'from foreign traders, buying a' [optional] {-} 'cow, getting a tool you really' [optional] {-} 'needed, or just a high value' [optional] {-} 'exchange with a village.' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] .Miscellaneous Goal. "rock" [patch:30] [effort:0] *COMMON* /.1/ [noquality] {-} 'Set your own goal that is not' [optional] {-} 'covered by other options. Use' [optional] {-} 'the difficulty of other items' [optional] {-} 'as a guideline. This experience' [optional] {-} 'should never stack with that' [optional] {-} 'from other options on this list.' [optional] [NAME:Experience point] [WEIGHT:0] [TYPE:valuable] .-----SPENDING EXP README-----. "rock" [effort:0] *COMMON* /.1/ [noquality] {-} 'These options require the use' {-} 'of Cheat Engine or another' {-} 'external character editor.' {-} 'You must keep at least one' {-} 'attribute below 18, and half' {-} 'your skills below 95 to avoid' {-} 'checksum warnings.' // Costs EXP equal to twice current attribute to increase it by one. // Doubled if the attribute is currently 20-29, tripled if it is 30-39, etc. .Train your Attributes. "rock" [effort:0] [patch:50] *COMMON* /1/ [noquality] {Experience point} (2) [patchwise] [remove] {-} 'Enter value of one attribute.' [optional] {-} 'You must repeat twice if the' [optional] {-} 'attribute is 20-29, three times' [optional] {-} 'if 30-39, etc.' [optional] {-} 'When complete, increase that' [optional] {-} 'attribute by one.' [optional] [NAME:spent experience point] [WEIGHT:0] [TYPE:valuable] // Costs EXP equal to one fifth current skill level to increase it by one. .Train your Skills. "rock" [effort:0] [patch:25] *COMMON* /1/ [noquality] {Experience point} [patchwise] [remove] {-} 'Enter value of one skill' [optional] {-} 'divided by five, rounded down.' [optional] {-} 'When complete, increase that' [optional] {-} 'skill by one.' [optional] [NAME:spent experience point] [WEIGHT:0] [TYPE:valuable] // Costs EXP equal to one tenth your current weight to gain five pounds, // and (optionally) one inch. May also increase physique, but pretty sure // only weight actually affects anything mechanically. .Train your Physique. "rock" [effort:0] [patch:25] *COMMON* /1/ [noquality] {Experience point} [patchwise] [remove] {-} 'Enter value of one tenth your' [optional] {-} 'current weight, rounded down.' [optional] {-} 'When complete, increase your' [optional] {-} 'weight by 5 and (optionally)' [optional] {-} 'your height by one inch. After' [optional] {-} 'five such increases, you may' [optional] {-} 'increase your physique by 1.' [optional] [NAME:spent experience point] [WEIGHT:0] [TYPE:valuable] [SUBMENU_END:EXP RPG]