UnReal World forums
UnReal World => Suggestions => Topic started by: Buoidda on November 22, 2020, 04:26:23 PM
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Please :)
Obviously they don't have to be previously triggered, only requirement being exactly one trap item lying on nearby tile.
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I’m confused, do you mean resetting a triggered loop snare in vicinity?
And if so: yes please. Also enable the resetting for paw-board traps.
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+1
ITs a bit of tedious work for the player to have to kick, pick-up, skim through inventory where as other traps can re-set where they are
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Obviously they don't have to be previously triggered, only requirement being exactly one trap item lying on nearby tile.
Would be handy of course, but isn’t necessary all too simple to add as item traps are handled differently from the trap constructions in the game mechanics. But I’ll see about the possibilities when wandering around the part of the code.