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Modding / Modding Repetitive Tasks
« on: August 17, 2019, 07:16:58 PM »
I don't know if anyone else has already done something like this, but I couldn't find anything like it so I thought I would share.
Because I was wearing myself and my keyboard out prepping my large fields, I came up with this to save a few keystrokes:
.Drop branches. "Branch" (4) /.1/ \2h\ [noquality]
{Branch} (4) [remove]
[NAME:Branch]
I added the \2h\ bit because it kept picking them off the ground instead of from my inventory and I wanted to give myself plenty of time in case I needed to gather more branches to continue.
I've placed it in diy_myTemp.txt that I use for testing things until I figure out a more suitable spot for it. Now I can just 'r' instead of going through the whole 'drop' routine for every single tile.
There might be other uses for this as a template elsewhere, too.
Hope it helps someone else out as much as has me.
Because I was wearing myself and my keyboard out prepping my large fields, I came up with this to save a few keystrokes:
.Drop branches. "Branch" (4) /.1/ \2h\ [noquality]
{Branch} (4) [remove]
[NAME:Branch]
I added the \2h\ bit because it kept picking them off the ground instead of from my inventory and I wanted to give myself plenty of time in case I needed to gather more branches to continue.
I've placed it in diy_myTemp.txt that I use for testing things until I figure out a more suitable spot for it. Now I can just 'r' instead of going through the whole 'drop' routine for every single tile.
There might be other uses for this as a template elsewhere, too.
Hope it helps someone else out as much as has me.