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Suggestions / Re: More ancient weapons.
« on: March 01, 2021, 05:23:39 PM »
Stonelobber's Primitive World mod adds rabbit sticks and slings.
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Roughly 8,200 years ago, the island of Yuzhniy Oleniy Ostrov in Lake Onega in the Republic of Karelia, Russia, housed a large burial ground where men, women and children of varying ages were buried. Many of the graves contain an abundance of objects and red ochre, signifying the wish to ensure the comfort of the buried also after death. Pendants made of elk incisors were apparently attached to clothing and accessories, such as dresses, coats, cloaks, headdresses and belts. Although no clothing material has been preserved, the location of the elk teeth sheds light on the possible type of these outfits.
A people of grooved elk tooth pendants
A study headed by archaeologist Kristiina Mannermaa, University of Helsinki, aimed to determine who the people buried in outfits decorated with elk tooth ornaments were, and what the pendants meant to them. The study analyzed the manufacturing technique of a total of more than 4,000 tooth ornaments, or the way in which the teeth had been processed for attachment or suspension. The results were surprising, as practically all of the teeth had been processed identically by making one or more small grooves at the tip of the root, which made tying the pendants easier. Only in two instances had a small hole been made in the tooth for threading, both of which were found in the grave of the same woman. The tooth pendants found in graves located in the Baltic area and Scandinavia from the same period as the Yuzhniy Oleniy Ostrov graves are almost exclusively perforated. Perforation is the surest way of fastening the pendant, but making holes in the narrow tip of a tooth is more laborious than grooving.
"stale tree trunk on sleds"
Tuukka brought a big reindeer with him to work a larger load back. I saw this in the reindeer inventory onto the second day of distant logging.
One wonders if the tree trunks go spoiled will the game code block them being offloaded.
Oddly as a food item when dropped it needs one clock tick to go from "being prepared" to being available.
Unloading has a 1-minute preparation time to put logs on the ground.
[SUBMENU_START:tying equipment]
// Order of loading:
// select pack animal(s)
// attach harness (Shift+P to push onto animal)
// set sledwagon on ground
// load cargo
// push sledwagon onto lead pack animal
// travel and profit
//
// NOTE: pigs and sheep are not ideal pack animals.
.Pulling harness. "Leather rope" *HIDEWORKING* /30/ [effort:1] [phys:arms,hands] [assist:2] |-2|
{Leather rope} =30= [remove] [LENGTH:30] [name:dog harness] '+to fit dog'
{Leather rope} =15= [remove] [optional] [LENGTH:45] [name:reindeer harness] 'more rope to fit reindeer'
{Leather rope} =60= [remove] [optional] [LENGTH:90] [name:ox harness] 'more rope to fit oxen'
// 30 ft for dogs
// 45 ft for reindeer
// 90 ft for cattle
[SUBMENU_END:tying equipment]
// Sledwagon has been promoted to [TYPE:vehicle] for BAC edition
// as loading no longer relies on food-container mechanics based on Privateer's quiver mod:
// https://www.unrealworld.fi/forums/index.php?topic=5499.0
//
// Standard for BULL pulling power takes into account the fact
// that maximum load for owned animals equals body weight.
// A 500-pound BULL is capable of unassisted carrying: 1 trunk = 500 lbs;
// weight reductions for loaded material considered accordingly:
//
// CALCULATING LOGS
// 5% log = 400 reduced to 20 lbs;
// 24 units log cargo = haul worth 9600 lbs in real weight.
//
// CALCULATING SLENDER TREE TRUNKS (small or young trees)
// 9600 lbs of real weight = 192 slender trunks
// approximately worth 48 young/small trees
// (yielding between 3-5 slender trunks per chop);
// young trees evidently weigh 150-250 lbs
// THEREFORE
// 20% slender trunk = reduced 50 to 10 lbs
//
// Vehicle status allows water transportation as an unintended side-effect;
// until flotation mechanics are implemented (should be [FLOTATION:0]),
// sledwagon at [WEIGHT:15] can ferry loads weighing below 3000 lbs (7 logs).
// As a watercraft, the sledwagon can bear up to 149 units of log cargo
// at a nominal 2980 lbs, representative of 59600 lbs in real weight);
// 144 logs is enough to build 24 walls and leftover logs may be cut into boards
// (5 logs = 100 boards = 16 units of wood building interior + shutters for 2 walls).
//
// Floating logs on a sledwagon is not recommended.
//
// Range of carrying capacity (pull power) for individual/lead beasts of burden
// with sledwagon (15 lbs), harness (between 2-6 lbs) and units of log cargo:
//
// 750-lbs large BULL 36 logs
// 500-lbs BULL 23 logs
// 450-lbs small BULL 21 logs
// 280-lbs small COW 12 logs
// 350-lbs large REINDEER 16 logs
// 160-lbs small REINDEER 7 logs
// 260-lbs large PIG 12 logs
// 150-lbs small PIG 6 logs
// 100-lbs large DOG 4 logs
// 60-lbs small DOG 2 logs
//
// some animal weight classes may carry +1 unit of log cargo
// as part of baggage train rather than the lead packer (carrying sledwagon)
.Sledwagon. "Punt" *CARPENTRY* /2h/ [effort:3] [phys:arms,stance] [assist:3] |-2| [noquality]
{Board} (8) [remove] [ground] '+for frame and skis'
{Block of wood} (2) [remove] [ground] '+to split for summertime wheels'
{Axe} <Carving axe> '+for shaping'
{Rope} =150= [remove] '+for securing loads'
{Leather tarp} [remove] '+to cover loads from weather'
[WEIGHT:15]
//[FLOTATION:0]
[TILEGFX:gg-sledge]
.Load logs. "Hunting horn" *COMMON* /10/ [patch:12] [effort:3] [phys:arms,stance] [assist:3] |-2| [noquality]
{Sledwagon} [ground] 'stand near sledwagon'
{Log} [remove] [ground] [patchwise]
[NAME:log cargo]
[WEIGHT:20]
[TILEGFX:log]
.Load slender trunks. "Hunting horn" *COMMON* /5/ [patch:24] [effort:3] [phys:arms,stance] [assist:3] |-2| [noquality]
{Sledwagon} [ground] 'stand near sledwagon'
{Slender trunk} [remove] [ground] [patchwise]
[NAME:slender trunk cargo]
[WEIGHT:10]
[TILEGFX:sltrunk]
.Unload logs. "Log" *COMMON* /5/ \1\ [patch:12] [effort:3] [phys:arms,stance] [assist:3] |-2| [noquality]
{Sledwagon} [ground] 'stand near sledwagon'
{log cargo} (1) [remove] [patchwise]
[NAME:Log]
.Unload slender trunks. "Slender tree trunk" *COMMON* /2/ \1\ [patch:24] [effort:3] [phys:arms,stance] [assist:3] |-2| [noquality]
{Sledwagon} [ground] 'stand near sledwagon'
{slender trunk cargo} (1) [remove] [patchwise]
[NAME:Slender tree trunk]