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Re: Winter Fur You can always edit diy_glossary to use textilecraft, not common. Or give the COMMON 20% skill increase.
June 05, 2023, 06:49:04 AM
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Re: Winter Fur To be able to make ‘fine’ items the skill +- modifier of the crafting recipe needs to be 40, to get ‘masterwork’/‘superior’ items the threshold is 70. And of course there’s a RNG/dice roll for success. You’ve seen the “can’t make good out of bad” prompts: those are from succeeding your roll, but the base material limits the output.


June 05, 2023, 05:29:09 PM
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Re: Quest Reward When an NPC has a quest, and the reward is treasure (cave, gully, buried) it gets generated on the same time. Even if you don’t accept the quest, the reward will be somewhere in the game world.
June 05, 2023, 05:33:13 PM
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Re: Game Course Difficulty Can't say with any certainty, but the step didn't register as completed until I made a second trap pit in my fence, so I'd suggest trying to dismantle two pit traps and rebuild them.
June 05, 2023, 06:57:05 PM
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Re: Feeding dogs
Sorry to commit necromancy here, but I'm trying to get my dog ready to hunt, and ... it just keeps eating and still saying starving ... is this cumulative? Is there a bottom level for it's hunger or has not eating for a long time just made it impossible to fulfill its needs?

If a dog gets hurt and loses ability to walk, until healed, they refuse to eat. They're not bottomless, but normally say your dog eats 3 dried elk cuts a day, after they heal, I believe my dog(s) have eaten 12+ cuts. Please note that dogs eat spoiled raw meat, or cooked meat. They won't eat spoiled cooked meat. They'll also eat bread and fish in same conditions as meat.

Set down a pile of 20 pieces of meat, or 2 salmon or so, step aside, command! or Chat to the dog and tell it 'Eat now', then either pass time or do some activity(fishing?), the dog will eat from the pile until full.

June 05, 2023, 10:58:12 PM
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Re: Winter Fur That *HIDEWORKING* calls your characters hideworking skill. The %20% adds 20pts to your characters skill. So with skill 20, you have a slim chance of getting fine shoes; when crafting from fine or superior leather. With skill 50, your character has a slim chance of getting, masterwork shoes, IF crafting from superior leather. Somewhere around 50-60 combined skill (not sure) you won't get any harsh products. (except if using harsh materials)

and that /90/ is the time, in minutes, it takes for the recipe to finish.

If you'd add [noquality] tag on a recipe ingredient, that would allow lower level to produce higher level goods. Apart from timber, I'd say that's cheating. But it's your game, play as you want to.

June 05, 2023, 11:12:31 PM
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Re: Game Course Difficulty As long as there's couple traps, couple sections of fence, with or without trees in the "chain", the task will trigger completed upon zooming out. You can apply a loop snare, or set a light lever trap, to satisfy the task targets.

Edit: 2 pit traps is the minimum, with fence sections/trees between the trap pits.

June 05, 2023, 11:15:22 PM
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Re: Game Course Difficulty I'm pretty certain that resetting an existing trap doesn't qualify. Dismantling and rebuilding does as PALU suggested.
June 05, 2023, 11:16:33 PM
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Re: Item Qualities on Transport Items In summer when you can't ski properly, you can climb along a fence to work climbing&stealth. (better if you set [AUTO_CLIMB_FENCE:YES] in urw_ini.txt first though). And not risking injury falling. Although, Climbing nude* and getting hurt can be used to train physician in the summer, during winter time frost bites are easy to get without gloves.

*more injuries and no damage to clothes.

June 05, 2023, 11:23:29 PM
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Re: One Star Skills Lot of bowls, arrow shafts, short bows and skis can help.
I've not run the numbers, but arrow shafts might be the best way to skill CARPENTRY now. It has |1|, takes 90 minutes and uses a board as a resource. Short bow takes 5h 20min, has |2| for skill increase and uses a board as resource (crafted bows can be unstrung to reuse the bowstring for making more bows)
Shafts are low trade value, bows esp. strung are decent value.
Paddle uses the same single board as resource as arrow shafts, takes same time. But has |0| for skill increase. To counter that: paddles have better trade value than shafts.
If you make those arrow shafts in to decent/fine arrows, even with bone/stone heads, you get wealthy trading the skill grind output.


And like with any skills: it's better to do simple task on low volume multiple times, rather than patch work it all one skill roll, and max 1 skill increase.
E.g. don't spindle 255 feet of yarn in one go. Most you'll get is 1 skill increase. Rather do the task 17 times and only spin 15 feet at a time.
you'll get 17 chances of increasing the skill. With luck, first 5-6 spins will give you 3% increase and you can leave the other spins for following day.

(I like to experiment when playing, and often choose very easy start: tank physical skills to lowest, pump up carpentry and textile craft to 50+, rest can go to hideworking, fishing or weapon skill(s))

June 07, 2023, 08:23:25 AM
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anything