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Re: Feeding dogs Have you tried throwing the fish to the dog?
1 or 2 tile range always goes to the dog, “catch”, further throws might go amiss and then the dog starts running around excitedly and eventually might land on the tile where the food landed and eats.

Or you could try to tell the dog “Eat now”, but that at times causes same “excited” running around as further throws.

Small and regular dogs tend to eat 2 cuts (one pound) of meat or fish every day. Large dogs often want to eat 3 cuts (1-1/2lbs).
Some proteins have higher energy values than others. Feeding them bream might take more scraps than feeding them bear or pork.

April 01, 2022, 07:19:13 PM
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Re: Tea doesn't help thirst Sorry about all the typos, autocorrect and all.

Great way to utilize bearpipe is when elk&bear carcass processing. Skin the animal, if tiring to weary or below, get some stimulant in the system, carry on hideworking or butchering. Once you get the hide cleaned/tanning and have pieced up the carcass, you can sleep, then process the skin further and while waiting for that to progress, dry/smoke/salt the meat, or store some 30-50cuts raw in cellar if cold season.

Use those raw cuts to cook meat stews with 1 meadsweet OR few nettle and then a bearpipe. That way you can stretch single bearpipe to last several pots of stews. Also, meadsweet helps with stomach health, for example eating some stale foods. Also curbs the barfing if one eats spoiled, or some stomach irritant plants.
Nettle helps with Influenza/colds. I’m not 100% if it’s preventative, or curative only.
But it can make reasonably “balanced meal”

You can use other seasonings, but the trick is to use less than the total asked amount of “other herbs”, then just a little bit of bearpipe.

I prefer storing the stimulant meals separately, usually in cups (Or specific grade bowls, rough or fine, depending on carpentry) or birchbark boxes, so I don’t eat stimulants at times when I don’t need them, or want to sleep until the morning during long&dark winter nights.

April 01, 2022, 08:54:56 PM
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Re: [Spoilers] Meeting the Forest Spirits
I'm deep into the winter, and got this mission from one of the Sages at a nearby village. I found an ants nest, and waited until "Night", and stood on top of the nest and sacrificed a bit of a silver bracelet I'd purchased. Then I sat in a nearby Spruce post I'd setup for the occassion, beside a bonfire I setup to keep me warm. I waited the entire night, and deep into "Early morning". No spirit appeared. Is there a failure chance? Did I do something wrong? Meeting the water spirit was really easy and worked the first try. Silver ain't cheap!
You can find some things to check + some suggestions by the dev here (check for nearby traders/villages which apparently spook the spirit): https://www.unrealworld.fi/forums/index.php?topic=5372.0

This post, in another similar thread suggests visual is important - did you have a big bonfire (or an active torch) to be able to see? https://www.unrealworld.fi/forums/index.php?topic=1206.msg4890#msg4890

April 02, 2022, 02:47:35 AM
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Re: [Spoilers] Meeting the Forest Spirits
I did mention the bonfire in the initial post, it shed light as far as the ant hill and a good area around me.
My bad.

I don't see any villagers/traders near the area during the day, but I may not always see them on the map. And there's no "activity" in the area I'm at. I'm a good distance from any village or my own settlement.
I see. Perhaps try another ant nest (following dev's advice in this post https://www.unrealworld.fi/forums/index.php?topic=5372.msg12972#msg12972 ).

April 02, 2022, 03:05:51 AM
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Re: Feeding dogs Yes, withes are very useful for food processing, in particular very early on when you don't have any alternatives.

If I remember correctly, salmon is the largest fish, followed by trout and then pike.

April 02, 2022, 10:18:21 AM
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Re: Skill gain in a skill at 100%? Max 3 gains in each skills per day has been the rule for many years, and I have not seen any indication that it shouldn't be valid still.

As far as I know, there is no such thing as skill rust in the game, but if I understand it correctly, the algorithm that gradually reduces the chance of gaining a skill point does not reach zero at a skill level of 100, so you can still "improve" the skill, but the cap of 100 means that "improvement" does nothing, as the skill remains at 100. It does, however, have one application: there's a skill course task to improve a skill (or maybe several such tasks), and this "improvement" allows you to meet the skill course requirement even if you're already at 100.

April 02, 2022, 10:26:42 AM
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Re: [Spoilers] Meeting the Forest Spirits While silver can be hard to get hold of early on and is costly, the sacrifice only sacrifices a piece of the silver item, so it's good for a few attempts.

I'd try remaining right beside the ant hill, rather than move away from it, and I'd also try an ant hill away from any construction, which includes post spruces.

I'm not aware of a failure chance for this mission.

It can also be worth noting that the various spirit missions have a much longer timeout than other missions and can also be active in parallel with normal ones, so you can wait until it gets warmer and lighter if you want/need to.

April 02, 2022, 10:36:00 AM
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Re: Feeding dogs New character with Spring start can get an entire elk or bear drying utilizing withes. That takes a HUGE burden of survival away. 
Makes looking for homestead location or vagabond traveling around enjoyable.
For role playing purposes, my characters do not smoke meat or fish using spruce withes, the pine pitch/tar isn’t appetizing  ::)

April 02, 2022, 07:39:53 PM
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Re: [Spoilers] Meeting the Forest Spirits After sacrificing some silver, I’ve always waited on the ant hill. Hasn’t failed to summon the Old Man so far with that. If doing this in winter, without moon light, I tend to light up an entire trunk or 3-5 slender ones. Helps with freezing temps too
April 02, 2022, 07:46:13 PM
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Re: Skill gain in a skill at 100%? The game course for skill improvement @PALU mentioned is archery, with skill already at 100:
it might be easier to obtain crossbow and improve that instead… my characters tend to have low luck with triggering skill increases in archery above 90.

April 02, 2022, 07:51:23 PM
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