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Re: Period appropriate tools and crafts  My tiny trebuchet
https://youtu.be/c0hhf_DjI30 Firing test

https://youtu.be/lkpKhmSGWd4 Distance firing test

February 04, 2021, 01:06:41 AM
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Re: Best music to listen while playing UrW
Burzum makes really good ambient music as well, if you liked the newer albums I can definitely suggest Alcest,it is not really a pagan-folk group, but it is a popular group you might have heard of it. Amesoeurs makes a little softer music but I think they are great as well.Les Discrets are similar to Amesoeurs as well. That was a lot of French bands for someone who is not from France. ;D

Got the first two in my record library. Gonna check out Les Discrets, never heard of them, thanks. I also like Gris, they're French too. I do enjoy French black metal bands generally, they've got pretty unique sounding.

Woods of Ypres really has some bangers as well "I Was Buried In Mount Pleasant Cemetery" and "Traveling Alone" are my favourites.
Another entry goes into my list of music to listen!

One Finnish group that I'm listening is called Tenhi, I don't really understand the lyrics but they are really nice songs slow, soft. My favourite is "Pojan Kiiski" I think the song is about a boy and his fish but I dunno, it is cool though.
Whoaa, Tenhi. Absolutely love their first album Kauan! Also, there's Russian band named Kauan after this very album. Their music's pretty close to Tenhi's, yet not too similar.

In order for me to listen any music, it needs a distorted or overdriven guitar and that's pretty much all it needs. :P
Literally me, hehe.

By the way, I've got a Telegram channel where I write about black metal and stuff. If you want, I can PM you a link. It's in Russian, but in order to listen to music you'll only need to click links :D .

February 10, 2021, 01:44:33 PM
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Re: Noob Questions These questions have already been answered six years ago in Reddit. I'm afraid I have to judge the OP to have some spammy intentions.
February 10, 2021, 07:53:36 PM
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Re: Period appropriate tools and crafts Sheep and cow leather knickknacks belt pouch. Self made.

(Most of the time it holds handful of .22LR)

February 12, 2021, 10:05:57 PM
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Auto-cutting and other tying equipment additions Bunch of tying equipment related additions are being worked on. It's a sector of code where meandering from one feature to another is quite easy, and sometimes required, but these main blocks are on the table right now:

* Auto-cutting tying equipment to required lengths in crafting/building.

For example: If you'd need say 5 feet of cordage and select a 15 feet rope for the job it's auto cut to required length and the remaining portion (10 feet) stays in your inventory.
With this new condition in effect the cordage minimum lengths however will come into play. So with the above example you need to select 5 feet long cordage minimum, and would need to join the cordage manually first if only shorter pieces are available. In any case it makes more sense, and is less of micro-management, than the current system.

* Few cordage classifications as crafting requirements

Currently the actual tying equipment properties aren't that much checked in crafting processes. Almost any tying equipment works for any job. Now we'll see about adding a few requirement classifications such as "strong cordage", "thin cordage" or "thread". These would work so that for example "strong cordage" requirement accepts ropes and spruce withes - which are the strongest type of withe. Crafting for example a raft would required "strong cordage" for tying, and now you could use ropes and spruce withes that, but not the other kind of cordage outside the classification.
Arrow making would require "thread" type cordage. Loop snares could be only made from "thin cordage". And so on.

Classification is still under construction so different wordings can be suggested, and ideas posted here. It's can be quite tricky to find terms that would open up easily, and not to end up with too many categories. Naturally the game will also display messages about this-and-that requirement accepting this-and-that items.
Strong cordage - ropes, spruce withes
Thin cordage - strings, cords
Thread - yarns (or sinew threads, whenever we get there)
etc.

* Nettle processing

We'll add the steps to be able to make nettle yarn, and then see where it goes after it's working ok.
In addition to retting and beating the fibres out of the stems, there would be preferably also the easy early summer method where you can extract the fibres by hand and make primitive yarn fast - eg. for survival fishing rod line.


February 15, 2021, 01:29:40 PM
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Re: Does killing dogs have consequences?
Quote
  Because I did not have any penalties for stealing all of their crops

Lucky you  :D

February 22, 2021, 02:51:59 PM
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Re: More ancient weapons.  A quick search and translate netted me this:

 "There is no evidence of the use of the levers in Finland."
https://fi.wikipedia.org/wiki/Vipukeih%C3%A4s

March 01, 2021, 08:56:01 PM
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Re: Widescreen Resolution increase and reworking the outlook to some needs to be taken care at some point in the future.
It's a big thing and needs to be planned carefully and will likely start new era of the game... UnReal World IV or something ;)
This has been talked and suggested many times, with many different viewpoint to what's preferred by each individual.
Resolution increase has been on my mind for many years already but taking the actual step needs to be considered carefully
as it's going to take a lot of time and effort and stop the usual rolling releases for quite a long period of time.

March 08, 2021, 04:52:41 PM
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'Asentokuusi' - simple shelter under a leaning spruce tree A few essential wilderness accommodation options for rough wanderers are coming up.

'Asentokuusi' (can be freely translated as "post spruce") was the simplest form of shelter for resting and spending a night protected from the elements - and in the next patch we'll be featuring a possibility to set up a 'post spruce'.

Post spruce is made simply by felling a young spruce to lean against another spruce tree. Some of the lowest twigs are removed to create space, and these are then laid on the ground for some insulation and cushion. Simple as that.
This was the usual method of spending a night in the wilderness condition when more permanent camp wasn't necessary.
Setting up a post spruce will found in "Building options", and it does felling the tree and covering the ground with twigs all together. Tools needed for the process are the same as for felling young trees in general.

With this addition we'll also feature general usage of spruce twigs as ground cover for insulation. If there are no furs to cover yourself into sleeping on spruce twigs, instead of bare ground, now keeps you a bit more warm during cold nights.

These are future additions, not yet functional in current version 3.63.

March 12, 2021, 06:39:15 PM
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Re: Active hunting tips?
Quote
If i shoot a animal or human that's at south-east, north-west the range is doubled? Like if the diagonal tile be 4m instead of 2m when it's a horizontal or vertical tile?

I just checked the code. Range is not doubled, yet it varies based on the angle you are aiming at. For example, if your target is 6 tiles to the south and 2 tiles to the east, the actual distance is about 6.32 tiles.

March 16, 2021, 05:50:09 PM
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