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Suggestions / Re: Make Menu only for Modded items = saving BAC and other large mods
« Last post by Brygun on May 02, 2024, 05:07:45 AM »The number of entries is likely in the hundreds yes. Its name include "and community" as there is ALOT of recipes from many of our community in it. I acted as the primary but not only curator. Its how upto 3.82 the BAC combined kept alive mods like Rain's Ironworking, Endive Survival, Bouddia, Weaving, my own collection of oddities, Iago's whittling and many others.
The make menu allows IIRC 24 letters. Of the 24 letters allowed BAC uses 22 with only about 2 unused. Thus any update which makes use of a new letter, like hafting did in 3.83 creates collision with the mod.
It has the production steps for gathering, smelting, forging iron to make axes, swords, metal armor, helms. There was bow making and arrow making. More items included wool making for wool clothing, retting and so on to end up with cloth clothing and bags, clay crafting for pots and containers. A collection of cooking recipes as well.
Overall...
I encourage and expect the ongoing vanilla adds to pull in the mod versions of things, like bow making now, into vanilla recipes. That's a good thing.
The recipes at the times pushed the limits of what we could do like no step could take more than 8 hours due to needing food and water. One affect is that to have longer processes, like making a canoe, they had to be broken down into 8 hour steps each needing a menu item entry. Now Saami has nicely added pausable crafting. So there is some long projects which could be updated.
The challenge is as new vanilla crafting methods (nets, axes, bows) there is both space needed and a duality that exists. Since a BAC install will overwrite some menus reports are players get confused as to if they dehaft with the new vanilla system they then end up in a BAC menu which doesn't use the same thing and vice versa.
So to avoid the large mod overlap with the least programming it would be good if we could have a modders second letter for making items. We could just stick large mods like BAC there. Then when the game updates, as it should, with new updated items players current games would know to continue with vanilla or BAC. Example being axe making and rehafting are not compatible between 3.82 BAC and 3.82 vanilla.
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If you do want to at least see how much was in BAC it was last updated to 3.82 so please use that version of the game. There is short adjustment needed for 3.83. No updating has been put forward for 3.84. Even a few minutes would show you the extent to what BAC grew into.
The make menu allows IIRC 24 letters. Of the 24 letters allowed BAC uses 22 with only about 2 unused. Thus any update which makes use of a new letter, like hafting did in 3.83 creates collision with the mod.
It has the production steps for gathering, smelting, forging iron to make axes, swords, metal armor, helms. There was bow making and arrow making. More items included wool making for wool clothing, retting and so on to end up with cloth clothing and bags, clay crafting for pots and containers. A collection of cooking recipes as well.
Overall...
I encourage and expect the ongoing vanilla adds to pull in the mod versions of things, like bow making now, into vanilla recipes. That's a good thing.
The recipes at the times pushed the limits of what we could do like no step could take more than 8 hours due to needing food and water. One affect is that to have longer processes, like making a canoe, they had to be broken down into 8 hour steps each needing a menu item entry. Now Saami has nicely added pausable crafting. So there is some long projects which could be updated.
The challenge is as new vanilla crafting methods (nets, axes, bows) there is both space needed and a duality that exists. Since a BAC install will overwrite some menus reports are players get confused as to if they dehaft with the new vanilla system they then end up in a BAC menu which doesn't use the same thing and vice versa.
So to avoid the large mod overlap with the least programming it would be good if we could have a modders second letter for making items. We could just stick large mods like BAC there. Then when the game updates, as it should, with new updated items players current games would know to continue with vanilla or BAC. Example being axe making and rehafting are not compatible between 3.82 BAC and 3.82 vanilla.
>>>
If you do want to at least see how much was in BAC it was last updated to 3.82 so please use that version of the game. There is short adjustment needed for 3.83. No updating has been put forward for 3.84. Even a few minutes would show you the extent to what BAC grew into.