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Re: Would the devs be open to a GOG release, if GOG unrejected the game? Hello, and welcome to the forums!

The forum has rather strict anti-spam measures. But if you keep on participating, after a few more posts the forum software will automatically grant you rights to include links in your posts.

And, for the sake of convenience, here is a direct link to the gog wishlist entry for UrW

I think it is Sami who makes this kind of decisions, so let's wait to see what he says.

October 02, 2023, 06:17:25 PM
1
Re: Ancient skis.
Quote
  Is there proof that this is the kind of skis the Sami people used? 

I'm not sure what you count as "a proof", but here is a University research paper : https://www.utupub.fi/bitstream/handle/10024/147759/Korteniemi_Jaakko_opinnayte.pdf?sequence=1&isAllowed=y

It lists several pages of references, and if you scroll to the very bottom it also has a handful of related youtube links.

The research paper examines the pair of skis where the other ski is optimizied for gliding and the another for pushing / walking. The historical evidence suggests that this type of skis was invented by Sami people living around the Gulf of Botnia of the Baltic Sea, sometime around 500 BC, and was widely used until 1800 AD. The research paper describes also the experimental part where they crafted these skis to see how they perform in real usage. They found the design to be especially effective for hunting on skis.

October 09, 2023, 02:11:34 PM
1
Re: Game hangs when an action requiring picking something is taken OK, thanks for the details! And, one more clarification: You mention that when starting the game, it initially shows only a blank window, but if you switch the focus out and then back to the game again, it refreshes the window to display actual content. So, my question is: does this Alt+Tab trick work with invisible submenus, sometimes making them correctly drawn?

This might be an issue with the SDL2 library the game uses for graphics. If anyone else is experiencing similar symptoms please comment to this thread.

And, just to be sure - I suppose your graphics card driver is up to date?

October 26, 2023, 09:12:56 AM
1
Re: [3.83] Runaway Slave Start - Njerpez Infighting There are two factors here;

1. friendly fire immediately leading to fierce infighting : yes, I agree with that, in some future version the logic could be improved somehow. Maybe the easiest would be that the first friendly hit is forgiven, but if it starts to accumulate the others would feel that this is not a chain of accidents but intentional behavior which needs to be punished.

2. should friendly fire happen in the first place : I think yes. But how often, that is a good question without absolute answer. So, when you say " it regularly seems to happen to some degree" I'd like to hear a bit more about that. What is "regularly to some degree", like out of 10 starts 2 of them lead to infighting? Or out of 20 starts one turns to infighting?

March 09, 2024, 10:19:21 PM
1
Coming soon at Steam Ancient Savo now has a public "coming soon" profile at Steam

Or, to be more specific, "soon" means "September 2024", but if you so wish you can wishlist the game, and share the link if you happen to know anyone who might be interested in a resource management survival simulation focused on raising a family.


April 26, 2024, 09:50:57 AM
4
Re: Make Menu only for Modded items = saving BAC and other large mods I think this is a good discussion, and I'm glad that the discussion is happening.

Also, just to make it clear; I don't see any offense intended, nor do I intend to do so myself by this comment. Just trying to ponder on a bit more abstract level;

OK, so the underlying problem is that there is a good large mod a lot of player like and use the mod - and then any new update to the vanilla game introduces something which is not compatible with the mod.

What needs to be done to fix that? I see two main alternatives;

1. The mod is updated to make it compatible with the latest version of the game
2. The vanilla game is modified to keep the new version of the game compatible with an old version of a mod

Or, the same worded bit differently;

Oh noes! A mod is not compatible with the latest version of the game! Somebody do something to solve this! Who you are going to call? Ghostbusters? No? Then who can do a bit of extra work to solve the issue?

1. The modding community to the rescue! Mods are by the players, for the players, so both making and updating the mods is something the players can contribute
2. The lead developer Sami! In addition to making all the updated to the vanilla version why doesn't the guy just do some more extra work to keep the game compatible with the mod !?!!

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Now, this maybe does not come as a surprise to anyone, but in both descriptions the option 1. seems more natural and fitting to me.

And then, in the case of BAC, if the underlying problem is that at the moment Brygun wants to focus on other things and is not actively maintaining the mod - then who should step in to fill the gap? Sami the lead developer? Or someone else from the modding community?

I'd say "the modding community" - like a clear message on the modding forums telling that at the moment the B of BAC does not have time to actively update the mod, so looking for new people to contribute, keeping this beloved large community mod alive and compatible with the new versions of the vanilla game.

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Again, I'm not claiming that this is the truth to this question. I'm just trying to clarify the way I see the situation, and I have a feeling that Sami's opinion is not so much different. But if you, the players and the modding community, see things differently or wish to point out something obvious I'm missing in my reasoning, I'm happy to hear your voice.

If I understand correctly the points already mentioned, the suggestion has been that a little bit of 2. is wished for, as seen from the player perspective Sami adding just one extra hotkey to the vanilla game should not be very much of extra work, but that little bit by Sami would offer an enormous relief for the modding community, bearing fruit for years to come. And then the reply to that involves the usual "woah, not to fast - let's first consider this carefully to see if adding that one extra hotkey is going to bring about new problems, or if it is going to require so much additional coding by Sami that it waters down the entire argument of "little extra work to reap enormous gains" instead of "the modding community doing the modding"

May 06, 2024, 10:30:34 AM
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