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« on: May 03, 2019, 09:48:28 AM »
Hi, I tried out the "without bac" versions.
Almost no one. It was and still is designed with exclusively my personal needs in mind. Please try out the stock BAC mod out before this one. The stock mod is fantastic. If you want to use my version I recommend reading through the changes I have made which can be found in the README_CHANGES.txt file. If these changes suit you, feel free to install and use the mod. To be clear this mod is not meant to compete with or replace the BAC mod in any way. The purpose of this mod is to cater to a very niche audience of myself and (perhaps) a few others.
Support:
All questions regarding mod mechanics and bugs should be directed towards Brygun, I did not write the BAC mod and am not intimately familiar with it's workings. Furthermore, all of the READMEs that come stock with the BAC mod are included for convenience in the "legacy BAC mod docs" folder.
Install Instructions:
Install information can be found in the included README.txt file.
Changelog:
v1.0 (BAC v047) - initial version
v1.1 (BAC v050) - updated to new BAC files, slightly tweaked some recipes, and removed some others, updated
The [noquality] tag on the finished item means you will never get poor or inferior items, no matter how bad your skills or your tools, it will always be decent. it is true you won't go superior or fine quality items either but need to have very good tools and very good skills to get superior or fine anyway, so [noquality] will usually improve things.
similarly, adding [noquality] to an ingredient means that even if the item is of poor quality or inferior quality, the game will disregard it and not count it towards the final quality of the recipe -- this is useful if you want to make fine or superior items out of ingredients that never have variation in quality (tree trunks, slender tree trunks, branches, spruce twigs), but if you want to make crude or primitive items, or if the ingredient can be of poor quality because it's something else you made, then adding [noquality] isn't a good idea.
There is also a bug of some kind in the lumber menu: there are two items both named split boards, so the game ignores the second one. the first one calls for {split trunk} as an ingredient, but there is no recipe to make {split trunk} so it fails.