Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bert Preast

Pages: 1 ... 6 7 [8] 9 10 ... 16
106
I expect most people here are familiar with Otzi the Iceman (I prefer his original name:  Frozen Fritz!), but for those who aren't North02 has a 12 minute video giving most of what we know about him here:

https://www.youtube.com/watch?v=m5oXjYMY2pM


107
I've had a look at the northern staff-bow recipe and it includes a ski basket, and is basically a very weak northern bow.  I can't see a reason for it to exist, if not that it can be used while skiing.  Sami confirms that bows that doubled as ski-sticks were a thing here:

https://www.unrealworld.fi/forums/index.php?topic=1138.msg3620#msg3620

I also took a look at the ski-stick recipe and saw nothing that actually made it function for skiing - but then I know pitifully little about modding.  Is there a way to make an item function as a ski-stick when it isn't a ski-stick?  Perhaps it was only included by Bioudda in his mod for RP purposes?

It would be great if you can make it work, it took a long time to make  :D

108
Suggestions / Re: The UrW Anti-RSI Campaign group. ARSI, for short.
« on: February 02, 2023, 07:45:27 PM »

As a very high level look at the game, I believe one major problem and perhaps the main RSI problem we have, is tied to one of the tenets of the UrW game design which boils down to "do action X, to get better at skill X".
This certainly is not good for RSI at all, especially when combined with the ever-reducing skill-increase-success-chance rates; such as shooting few thousand arrows to increase bow skill from 99 to 100, it does get bad.
Currently game drops player as a 16 year old and player is mostly in control of their destiny; there are no hard classes and no hardcoded paths. One, via dedication, eventually can become a swordsman, an archer etc. That dedication is currently paid with RSI...
One alternative to this is, not having that kind of development at all, with a more static class system in which you start as archer for example but do not change from there, much - I would not prefer that, personally.
Another alternative is keeping any-to-any skill development approach but allowing much quicker skill development, starting as archer, quickly becoming swordsman. This probably would reduce immersion.
I am not sure what to do on this, if you or anyone have a suggestion to improve this, I would be interested to hear that.

My suggestion would be that when using a weapon out of combat (that is, nothing alive is in visual range that is not a domestic animal or companion), that you train with the weapon for an hour.  This should be tiring, and have a small chance of success and perhaps an even smaller one of damaging the weapon.  New characters will generally not have much time to spare for weapons training as surviving is the main issue.  Characters that make it through a season or two will have time to train weapon skills, and this method will let them do so without looking into Finnish law on causing all your fans to be crippled with RSI!

My thoughts on a class system would be that if you start the game at 16 years old, you are in hardcore mode.  Easy mode would be starting at 21 years old, with a large bonus to two or three skills in character generation to simulate having spent 5 years learning on the job before being cast into the wilderness.   

109
Suggestions / Re: The UrW Anti-RSI Campaign group. ARSI, for short.
« on: February 02, 2023, 06:14:49 PM »
Just remembered the most RSI activity of all - shopping.  Can villages not have a granary building where the food is kept, a smithy for metal stuff, a tailors for clothing, tannery for furs etc?  I think it would also help with the ambiance, storing stuff any old how is not how people do things.  Well, my wife excepted!

It's a lot of keystrokes trying to find that masterwork small knife or whatever you are shopping for.

110
Suggestions / Re: The UrW Anti-RSI Campaign group. ARSI, for short.
« on: January 30, 2023, 12:33:24 AM »
1.  As a player with a few thousand hours over about 6 years, I have some idea how things can be customised.  Other players with just a few dozen hours and a couple of weeks may discover the same, but the point is that it took me years to get it.  I, like many players, am an idiot.  New players especially are idiots; and yet they are the ones we need to draw in - rather than leave them with their knuckles crippled with athritis and weeping in bewilderment as to why.  The idea is the minimum keystrokes possible for noobs.

2.  The herblore thing is not to speed up the grinding, just to reduce the RSI involved.  I think weatherlore is fine as is, though I continue to wonder why it exists when there are many more interesting things that could take its place.  People who grow up in an area learn to read the skies and the seasons, it's not really something you study.

3.  Everyone seems to be ignoring the main part of my archery suggestion, which is that you have to make a bow and some arrows.  I know Sami is an archer and I lap up all of his Youtube videos, and I think he would agree that making a bow and some arrows will teach more about archery than just loosing a few dozen arrows downrange.

Just read this back and I come off as a little bit condescending.  That's not my intention!   ;D   

111
I was well chuffed to make a fine northern staff-bow.  But now winter has arrived, I was expecting it to work as a ski-stick, but it doesn't seem to.  I have tested and skiing with my ski-stick makes me ski, while skiing with my northern staff-bow gives me messages that I need a ski-stick to ski.  The northern spear I made works fine as a ski-stick.

The snow is only ankle deep, may that have an effect?  Or is the staff-bow not meant to act as a ski-stick, in which case what does it do?

Edited to add a minor text bug:  When making iron armour the text still asks for pliers, rather than tongs.

Okay, things are getting weird now:  The helm I made is named "raven iron spectacle helm"; and provides almost no protection, being dark red in every category.  I used a superior raven leather in the forging, along with a fine steel dome and 2 perfect and 2 fine steel billets and all the tools I used were fine quality.  To say I am a tad disappointed would be an understatement  ;D 



112
Suggestions / Re: The UrW Anti-RSI Campaign group. ARSI, for short.
« on: January 28, 2023, 05:39:19 PM »
That's true; but I am usually based in the far north-east, so getting my hands on a crossbow is quite a major expedition!

113
Suggestions / The UrW Anti-RSI Campaign group. ARSI, for short.
« on: January 28, 2023, 01:48:23 AM »
On behalf of struggling iron-age Finns everywhere, I have a couple of suggestions to reduce the risks of RSI and arthritis:

1.  Clothing should be at the bottom of the inventory menu, as I believe it is the thing we make least changes to.  No more scrolling past 25 items of winter clothing to get at the tool.  Though I do understand that getting at one's tool through so many layers of clothing can be time consuming.

2.  Let the examine herbs command apply to all herbs in the inventory, rather than having to herblore each one individually.  I like to have a decent herblore skill, but grinding it is quite literally painful.

3.  A suggestion I made a while ago regarding bow skill on the advanced game course:

"One task of the advanced game course is to increase your archery skill.  Should your character have above average archery skill already, this is a massive pain in the arse - I have just gone through six bowstrings (so about 600 arrows loosed?) which has taken over two days in game and two hours in real time!  T + Enter + Enter, repeat 50 times then go pick up the arrows and repeat, repeat, repeat etc.

It was not fun.

I am aware that the idea is that the player is encouraged to go bow-hunting, and the text for the task makes it seem that you need to be shooting live creatures for it to work.  However, some time ago I learned that shooting into the ground or anything really also work; and I am always impatient to get onto the Great Man of the Forest and Kaumo Furs parts of the course, which are great fun.

I think the task should be changed now that making bows is modelled better:  Make a bow and some arrows, then hit something that's alive with it.  This would still encourage the player to go bow-hunting and teach him how it works, and not leave the players with high archery skill crippled by repetitive strain injuries! "

Anyone else got ideas to reduce keystrokes?

114
Suggestions / Re: Regional crafting recipes
« on: January 25, 2023, 08:10:11 PM »
It's an interesting idea, perhaps the things known should also be linked to the starting scenario as well as the culture.

I can see it wreaking havoc with mods though, most of which provide new stuff to make.  Which I like.

115
Bug in LoydettyTarvike() function. Report!

Just had this message appear while crafting a dipnet from this mod.  It doesn't seem to have crashed anything, and I made the dipnet successfully.

Running Windows 10 and Steam 3.72#1

"Report" was in big scary red letters, so am reporting!  Save available.


116
I have just had the same bug message appear, but while crafting a dipnet from the BAC mod.  It doesn't seem to have crashed anything, and I made the dipnet successfully. 

Running Windows 10 and Steam 3.72#1

As above, I suspect it's a mod issue so am reporting here because of the big scary red letters saying REPORT!

Save available if required.




117
That's...  terrifying.

Any of them hit you?

118
I have noticed my character portrait going blank now and then - a save and reload fixes it.  I have now pinpointed a cause, which is using the message log [v], then scrolling.  Just opening the message log does not cause the portrait to disappear, but scroll before returning to game and it's gone.

I suspect this has something to do with Sami's recent fix for the portrait showing in the message log screen.

I am using the BAC mod, and ModernNorseman's Portrait Mod - the latter may be causing the issue but I don't think so as it seems to be just a load of .png files as replacers.

Anyone else getting the same problem?

119
You also need to be facing the person or dog you wish to heal.

120
Modding / Re: "RPG" stat mod
« on: January 07, 2023, 08:07:38 PM »
That looks great.  Maybe group boar and sow to make ravens and swans separate?  Or to make goshawk and eagle owl separate?  Group fox and arctic fox to separate both the above?

Pages: 1 ... 6 7 [8] 9 10 ... 16