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Participating to Free City of Games game art event in Kouvola, Finland Free City of Games, the event showcasing games and game culture is being held in Kouvola, Finland for the second time in November 2.-19.11.2023.
This year I'm happy and honoured to participate the exhibition with an interactive playable installation created together with a long-time fellow coder and friend mr. Pasanen.
Our work is called "Avaruuspuhelin" (Space Phone in English), and it's basically a seriously tweaked old rotary phone which you can use to solve a little extra terrestial mystery in sort of escape room fashion.

So if you happen to reside, or feel like travelling to Kouvola, Finland, feel free to visit the event. It's all free, and features a diverse selection of games and game art to play and experience.


No matter what sort of game you've created, the playtesting is important.

You can find more photos and background info here at the Buy Me a Coffee page:
https://www.buymeacoffee.com/samimaaranen/free-city-games-participating-game-art-event


November 05, 2023, 01:25:38 PM
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Re: [3.82] lippo can't use axe from the ground, has to be selected from inventory
Minor bug: When making a lippo, it didn't autoselect the handaxe I had on the ground, so I had to pick it up in order to craft it.

Hmm. It seems the autoselection isn't initiated in this and few other cases if there's no required item number specified - although it naturally is assumed that one tool is needed.
You can fix this manually by editing Lippo requirements in diy_glossary as follows:
Code: [Select]
replace {Cutting weapon} <Axe> '+(to shape the pole)'
with     {Cutting weapon} <Axe> (1) '+(to shape the pole)'

November 13, 2023, 07:29:48 PM
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Re: [3.82] Possible timeloop from drying nettles Alright, thanks for these details. I guess the best way to get on track with this is to try drying such a big heap of nettles and follow the possible code oddities.
I'll see about that when time allows. However, there always might be underlying factors we don't know about.
Let's hope it was a rare occurence, but if something similar happens again feel free to keep us informed.

November 14, 2023, 07:07:05 PM
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In the real world at present-day Savo The year is nearing its end - so let us send you our winter season's greetings with this post.
Firstly, we wish you all the best with the festivities and holiday season you might have at hand, and happy new year!
Then, as a season's speciality let us entertain you with little something recreational from the real world at present-day Savo.

The winter has come, and for the devs like us it means the balance between coding and cross-country skiing must carefully maintained.
So, a week ago Erkka came over for a visit - and we went exploring the real world on skis.




Over the years, we've found ourselves doing many kind of media works more or less related to the game world or inspired by the iron-age culture.
And now, quite spontaneously, we ended up doing small stop-motion animation - and then though of publishing it as 2023 season's greetings
at Enormous Elk YouTube channel.
There's more, and surely more sophisticated content to explore, if the channel wasn't familiar to you already.
We call it Tanssivat tontut in finnish, which would translate as Dancing goblins or Dancing household spirits in english.
https://youtu.be/du2pkQUN9Fg?si=aOPZkYand2qcKmFW

And lastly, for myself the last weeks have been more busy with horseback riding and archery than coding.
In early December I did three horseback archery demonstrations at different stables which required quite a bit of both time and energy.
But hey, sometimes one has to ride a horse to endure extended still sitting periods in front of the computer.
And maybe it's good for one to try out the bow for real if he intends to simulate archery in the game.
So, this also falls into category of in the real world at present-day Savo. Let the bow skill speculations start :D
https://youtu.be/oPaZKJluLDQ?si=vAzUS2KX986sx7ux

Let's see you in 2024, with all sort of new achievements, features and adventures to follow in the real and unreal world.
Cheers!

December 17, 2023, 06:46:33 PM
9
Re: [3.82] [minor] climbing across a worldmap tile boundary doesn't update picture Map info refresh thingie missing was missing there. Fixed now.

Fixed - persists in 3.82.

January 02, 2024, 01:38:08 PM
1
Re: [3.82] You notice a lavaret splashing in the water -- but it's ice Ah. This likely happened if the open water freezes again after the spawning has initially started.
It's fixed now, so that the spawning gets interrupted if the conditions at the spot turn unfavourable.

Fixed - persists in 3.82.

January 02, 2024, 02:09:52 PM
1
Re: [3.82] Villagers accept ridiculous numbers of same items if traded in one go Trading hundreds of boards at one go isn't often plausible because since they are too much of a burden to carry around, but nevertheless the said exploit exists.
This is fixed now, so that the villagers will check the necessity of offered items also during the first trade.

Fixed - persists in 3.82.

January 05, 2024, 11:24:51 AM
1
Re: [3.80beta] Two bugs - Sage quest & Field plants disappearing We could still take a look at that sage quest pop-up oddity, if you still have a backup character that suffers from the issue.
If so, you can .zip up the character folder and e-mail it over to me: sami [at] unrealworld.fi

January 07, 2024, 06:45:33 PM
1
Haft them axes, haft them spears Hafting of the axes and spears is underway. This is relatively complex and fundamendal addition and I guess we'll be putting out a new release when it's all finished.
There's still lots of work to do, but let's have a first sneak preview of the upcoming hafting mechanics.

So, axe and spear items now consist of two parts; heads and hafts. Haft refers to their wooden handle or shaft, which can break over time or upon damage.
When a haft breaks the separate head remains, and can be hafted again. Hafting is a process of attaching axe or spear head to a new haft, making it a complete working weapon again.

Now let's meet our test character Terhi and let her show how the hafting in UnReal World goes.


One day the haft of her trusty woodsman's axe broke leaving the head lying on the ground.
For all the different axes and spears their heads now also exist as separate items.
Blacksmiths still sell these weapons readily hafted, so the heads aren't commonly found until the axe or spear haft breaks.



Crafting the hafts and the process of hafting can be found from [M]ake menu under a new [H]afting category.
The first two options are used to craft a new haft, and the latter for actual hafting to assemble a working weapon with the head and the haft.
Terhi now proceeds to craft a new axe haft.



Both crafting the haft and hafting task itself requires CARPENTRY skills.  Terhi has managed to craft a fine axe haft, and then she proceeds to actual hafting.
In this list of hafting requirements there's a new "hammering tool" entry. Axe haft needs to be pounded tightly into the eye of the head, so a hammering tool is required.
The butt of another axe, if available, is the best option but you can do this hammering also with a club, solid firewood or even a stone.



The hafting is done and she managed to assemble a decent woodsman's axe. Let the timberwork continue!


The haft quality and success in hafting has significant impact on the finished axe or spear usability. Poor hafting may result in lowering the weapon quality even below the head quality itself. The finished axe or spear quality thus now refers to overall usability with the used haft, and the success in hafting.
On the other hand, you may also manage to raise the finished weapon quality higher than the head quality itself with a perfect and perfectly fitted haft.

So, this is how 2024 starts feature wise. Stay tuned.

These are future features - not yet functional in current version 3.82.

January 12, 2024, 06:19:14 PM
8
Re: [Fixed - 3.82] Villagers accept ridiculous num of same items if traded in one go
Trading hundreds of boards at one go isn't often plausible because since they are too much of a burden to carry around, but nevertheless the said exploit exists.
This is fixed now, so that the villagers will check the necessity of offered items also during the first trade.

Fixed - persists in 3.82.
The usual way this was exploited was: chop some trees near the village, haul the trunks to a house in the village, create the boards, carry the items you want to buy to the spot with the boards. until all boards are in your inventory: pick n boards up, where n is the max you can pick up at a time (depends on player's weight), now you are carrying maybe 1000 lb of lumber. finally pick up the items you want to buy, chat with a villager.

Perhaps if you are already overloaded on weight you should not be allowed to pick up any more items.

Yes, I figured the overload carrying - but not moving - can be done by picking up the excess weight in smaller portions.
Hmm, for now I don't think we'll need restrictions to overloading oneself like this. I bet we'll still discover more trading exploits item wise in the future,  but they'll be addressed when reported and time allows.

January 13, 2024, 01:00:00 PM
1