1141
Guides and tutorials / Re: Quick and Dirty Character Creation Guide for new players
« on: April 15, 2020, 05:35:47 AM »
My point on don’t worry on exact starting skills point too much. I.e. putting a point in fishing is ok to drag along your character couple more days unless you pump it past 50%. It’s ok skill to pass time/rest with when building cabin by water or winter’s nights. Cooking like you noted yourself is useless to put a point in if you don’t have anything to cook.
So worrying about exact starting skills is useless, and like said: debatable.
Spear is useful for hunting while skiing.
One could also debate, Club, as that preserves hides and is the skill for rocks and stones, thrown.
For a first run, I’d likely suggest going Kaumo custom very easy and tanking Flail, Sword and Shield, drop skiing and swimming to teens/20s, then pump up hideworking&carpentry (to 60s), trapping&axe point each and bow(all the way to max). Not much of a challenge, but to get newbies “going”
So worrying about exact starting skills is useless, and like said: debatable.
Spear is useful for hunting while skiing.
One could also debate, Club, as that preserves hides and is the skill for rocks and stones, thrown.
For a first run, I’d likely suggest going Kaumo custom very easy and tanking Flail, Sword and Shield, drop skiing and swimming to teens/20s, then pump up hideworking&carpentry (to 60s), trapping&axe point each and bow(all the way to max). Not much of a challenge, but to get newbies “going”