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Re: Speeding squirrels I tried chasing and hurting the squirrels to see how it works, and it truly seems there's something to tweak. To me they also sometimes appeared too fast considering their condition.
The squirrel movement is prone to same injury related checks than all the creatures, and those seem to work. But it appears their initial movement rates may be too high, so that they remain super fast even when injured.

However, with my tests the squirrels that were labeled "crippled" slowed down to extent where I could easily walk to reach them.
Will run some more tests with "crawling" state squirrels.

February 27, 2023, 03:30:25 PM
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Unconscious and Unable To Walk fatigue In recent wars against the Njerps I have noted that the ones who lose consciousness regain fatigue while they are sleepy-byes.  I have been knocked out a few times, and I can assure you that you do not awake feeling refreshed.  A severe concussion and maybe some puking is more normal.  I understand that adrenalin kicks in and gets you back in the game, but you are in no way feeling better about things. 

Suggestion:  I think fatigue level should remain as is, or more likely worsen while a creature is unconscious.

My other gripe is watching those with leg wounds and "Unable to walk" recovering fatigue as they drag themselves across the dirt towards me.  Anyone who has crawled knows that it is not really very relaxing.

Suggestion:  Creatures with "Unable to walk" should incur a fatigue penalty when they move.

 

February 28, 2023, 02:50:37 AM
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Re: The UrW Anti-RSI Campaign group. ARSI, for short. Another suggestion; making a hole in the ice is something I hardly ever do consecutively, so it would save a few keystrokes if it was removed as a [r] repeat action. 
May 01, 2023, 06:10:58 PM
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Working with water in winter Anyone who has had to work with water in cold climes will know that it's a bit of a bitch.

I suggest that tasks involving water that are not performed in a cabin should make one quite a bit colder and greatly increase the risk of frostbitten hands.  This would add a bit of value to containers where the player has access to a cabin, and force players cleaning or rinsing hides outdoors in winter to make a fire next to them in order to avoid frostbite.

If implemented; it may be an idea to give a player an idea of how long a task is going to take in the message box before he starts, so he has an idea of how big a fire he needs to make.  Actually this should be done anyway, I presume it's easy to code and with some mods I forget if a task will take half an hour or six hours  :D   

May 04, 2023, 07:16:56 PM
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Containers need an Unpack command Once you put herbs into a container there needs to be a way to get small portions out.

I tested with roseroot in a birch bark container. 1+ lb of roseroot was in the box. When I did the sacrifice it sacrife the whole lot not just one set of leaves.

One context is that I've been using heather for general sacrifice. I decided to put my stocks into a birch-bark container mostly for roleplay an orderly kitchen. Currently my year's supply of ritual heather (200+ sets) is in one shot containers rather than using it the many times.

I can get only a minimal of uses by using smaller containers but its not going to be the 100s.

The "Apply" container needs a way to empty a container to your inventory. The "empty" assumes you are discarding.

Maybe the phrase "Unpack" to off load it to your inventory would work. then player can drop some or all for sorting.


For example 10 lbs of heather in large container but only want 1 lb while travelling on a hunt for medicine or sacrifices.
Unpack to inventory container to inventory, drop 1 lb on floor (not discard), put 9 pls heather back in the large container. Put container down. Pick up 1 lb of heather.


May 15, 2023, 07:45:04 AM
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Changing items to new Miscellaneous category Pretty simple suggestion, change categories of non-weapon and other items that don't function as weapons or tools without assembly to Miscellaneous.
Arrow heads, bow strings, bandages, fish hooks, feathers, antlers, skulls, bones, and teeth.

Less clutter, all items still readily available.

May 23, 2023, 07:19:20 PM
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