Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - PALU

Pages: 1 ... 105 106 [107] 108 109
1591
Gameplay questions / Re: Bow skill, archery
« on: June 22, 2017, 10:57:33 AM »
Do you know you can edit your post instead of double post?

My experience with bow skill grinding is that it takes 100-200 shots to increase the skill one point for a fairly skilled character (around 70?). Also, range doesn't seem to matter, so when I did grind I just fired at the ground in front of my feet, as my initial attempts to fire at a wall consumed arrows at a frightening rate (I expected to run out of my 70 or so arrows before three skill point were achieved as the loss rate was about 10-20%).

It's speculated that firing at live targets has a better chance for a skill increase, as well as a longer range possibly being useful. If you're going to use captive creatures for target practice (sacrificing the skin), I'd recommend using blunt arrows, as they ought to harm the target less (and thus let the target live longer to take more hits).

There are two ways to avoid hitting your dog:
- Leash the dog to a tree.
- Equip an arrow first and fire afterwards if the path (including the cone of misfiring) is clear. If you fire from the inventory you're performing a two step action which allows the dog to enter the line of fire. I separate the cocking and firing steps in combat to allow for me to act on what happens during the cocking step.

1592
Gameplay questions / Re: Stews
« on: June 19, 2017, 10:59:35 AM »
Dogs readily eat spoiled raw meat. My characters feed their dogs a piece of spoiled meat every morning (and extra when they're hungry, unless they help themselves to the spoiled meat pile before my character finishes the current task). Dogs need to be starving to eat human carcasses, but that's a different issue.

From a pure game play perspective, smoked and dried meat is the easiest way to get fed. However, I like the minor role playing aspect of feeding my character proper meals, and it also makes agriculture useful, so it provides some additional things to do.

1593
Gameplay questions / Re: Stews
« on: June 19, 2017, 12:06:29 AM »
I have my characters eat quite often, typically between tasks. This generally keeps them at Abundant except when doing heavy monster work tasks (such as a botched stag skin bashing task for 12 hours). I guess that results in a waste of food.
I also have my characters eat frequently during winter travel to shed some fatigue while still doing something useful.

I use the Nerpez Cooking Mod to eat Hunter's Borsch (a meat stew), Goulash (a vegetable stew), or fish soup (a fairly boring watery thingie). Smoked or dried meat is used as stew ingredients and for multi day travel (such as e.g. performing a wounded adventurer quest).

It can also be noted that if you're trying to recover nutrition levels, first eating good food and then drinking milk will provide you with additional nutrients on top of what you could eat before the stomach got full. Drinking first will reduce the amount you can eat, however, so the order matters.

1594
Gameplay questions / Re: Forest maids (possible quest spoilers)
« on: June 17, 2017, 09:15:01 PM »
- The ritual should be performed in the forest, and I end up in spruce infested forests. My recollection said moss, but cannot swear absolutely it wasn't lichen.
- Firewood. I've just used a single batch (i.e. about 20), which probably is overkill.
- It's an exact number of branches.
- For ordinary branches I've just cut a single batch from a suitable tree (may need to look around for one due to all the spruce).
- I believe I've placed them on the ground in the order mentioned, but it probably doesn't matter.

After some necromantic rituals:
"Forest maids are attracted to come at nighttime campfires in remote forests of spruce and moss by lighting the fire with seven spruce twigs in there along with good pile of other firewood.
Sleep on the moss by such fire and they may appear.

They can tease and seduce, but also to favor and reward. There are rumors of their most dearest being rewarded with clothes that never wear out, but I wouldn't know about that. Should you ever meet a forest maid my advice is to stay put, wait for her initiative and see where it goes."

The above was said by a third villager to whom the second one directed my character. It can also be noted that some of the things I've said above were incorrect (# branches) or an interpretation (usage of actual firewood).

1595
Gameplay questions / Re: Forest maids (possible quest spoilers)
« on: June 17, 2017, 05:28:58 PM »
I don't know if these "unique" quests reappear, but other quests do.

LaraXaby's alternative is one possible one, although
Spoiler: show
I don't think there is any catching, just following, which usually is useless as she disappear around a tree rather quickly, but she may or may not leave something behind...

Also, I've never used a torch. UrW NPCs wear light vests, so they're visible at quite a distance provided there's a line of sight (at the meeting location is lousy from that perspective). I believe the quest is fulfilled by seeing her, although I don't know if she has to address you as well (so doing things preventing that from happening might fail the quest).

I like the forest maiden quest even better than the water folk one, actually (and I agree that one is good). Both can be repeated as you feel like it once you know how to perform the ritual.

1596
Gameplay questions / Re: Forest maids (possible quest spoilers)
« on: June 17, 2017, 11:13:53 AM »
It was a few characters since I got that quest, so my memory isn't 100%. You should be on moss covered forest ground away from habitation, and probably alone (i.e. no dog). A good amount of firewood should be used, a specific number of spruce branches should be used (5 or 6, I think), and I think there should also be non spruce branches.
It should be night, but probably before midnight.
I don't know if the procedure works without quest instructions, but I suspect it doesn't both based on what Sami has said, and on the fact that there ought to be minor additional ritual elements which aren't visible on the player level, and thus not mentioned.

1597
Gameplay questions / Re: Forest maids (possible quest spoilers)
« on: June 17, 2017, 12:26:29 AM »
I've had characters meet them, yes. I haven't had a 100% success rate, but it's been reasonably good. I've never tried it without getting the quest, though.
If villages are sufficiently close to each other they act as a single village for quest purposes (according to what Sami said in a bug report thread recently).
I've frequently had bird thieves living in a different village from the victim (I'm not sure the thief has ever lived in the same village as the victim, actually).

1598
General Discussion / Re: Telling Furs Apart
« on: June 15, 2017, 07:58:44 PM »
I don't really care, since my characters tend to have a surplus anyway (in particular since better quality than decent is essentially wasted on clothing). However, I have a vague recollection of Sami saying he'll name them differently, but it's not a firm recollection.

1599
Gameplay questions / Re: Can you be a Bandit?
« on: June 15, 2017, 11:42:53 AM »
Maybe you should look towards a game that doesn't strive towards realism, or one where the background culture features cannibalism (although I know only of cultures featuring ritual cannibalism, not sustenance cannibalism).

1600
Gameplay questions / Re: Can you be a Bandit?
« on: June 14, 2017, 03:44:22 PM »
Also, to devour the corpses of your victims you have to be starving so unless you "prepare" yourself by starving yourself before committing the murders [should you survive fighting in your weakened condition], the corpses will spoil before you can eat them.

While your character can be robbed by robbers, your character can't rob people: you have to attack them and kill them to take their stuff (you can steal things they're not carrying, though).

1601
Gameplay questions / Re: dog food. what do they eat?
« on: June 14, 2017, 11:51:48 AM »
I generally feed my dogs spoiled (raw) meat. I keep a large pile of it from which the dog can feed itself when hungry, but I also give it a piece of meat each morning (and 3 when they bark with hunger, unless they've fed themselves while my character finishes the current task).
Fresh meat is kept in a cellar, but tossed onto the dog food pile when it goes stale or spoiled (so it will stack properly).

Also note that dogs will nibble from dried and smoked food as well, so you may very well find some of it missing when you collect it.

As mentioned, spoiled prepared food is completely useless and should be Destroyed.

1602
Suggestions / Re: Directions to a sage
« on: June 13, 2017, 07:10:20 PM »
Even better if asking for a sage in a village that has one would give you directions to him (or one of them, if more than one).
That might be expanded to allow you to ask for an adventurer, and probably every profession when at it, as well as for named villagers (in particular those involved in quest).

1603
Gameplay questions / Re: Dude, where's my car?
« on: June 10, 2017, 01:12:00 AM »
Another thing that can confuse you is that you're not always zooming in back to the location you zoomed out from.
- If you happened to be at row and/or column 0 when you zoomed out UrW will zoom you back in at the center of the tile (a bug fixed in the next release, unless it's already fixed in the current one).
- If you encounter something and get zoomed in automatically, you're not zoomed in to where you zoomed out.

1604
Suggestions / Re: Interacting with Foreign Traders
« on: June 06, 2017, 10:01:02 PM »
Unless my character is a big bruiser, I bring a cow of burden when fetching goods for trade with traders. I then pull everything off the cow (which takes no time) and stands immobile while trading with the first trader (or several, if they happen to be in range). When done, I drop the inventory on the ground and push it back onto the cow, and then continue on to the next trader.
To keep track of them, I tend to ask them their name only in direct conjunction to trading, or, if I've encountered them while out and return with goods, I talk only to the ones who have interesting goods, so only the ones with names are of trade interest.
In the former scenario, the ones with names have already been "processed".
I agree, however, that it's a pain to keep track of them, in particular in spruce infested forests.

One might think that the traders would flock around you to peddle their wares, though... But, as mentioned, it would require a change to initiate/finish trade, as well as handling the case where the ungrateful customer just runs away in the middle of the session.

1605
Suggestions / Re: Confirmation before eating unknown items!
« on: June 06, 2017, 10:18:23 AM »
There is both an issue with the key mapping (which can be addressed by davidor's method) and one or UrW's infuriating inventory reshuffling. The items to be examined via herb lore are usually at the end of the "food" list, but sometimes UrW reshuffles items on drop/pickup and sometimes not (with a lingering effect). Thus, when I pick up a bowl of stew from the cellar after having tanned a skin (and dropped everything held to pick them up afterwards), most of the time it ends up in the same location in the list, but sometimes it does not, in which case it's very easy to accidentally eat what's in the position where the stew should have been located.

Pages: 1 ... 105 106 [107] 108 109