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« on: October 01, 2018, 05:06:18 PM »
Resource gathering objectives also influence prioritization when processing a kill (or multiple kills). For example, if you're trying to collect hides for trading, then ensure you do the hide before it deteriorates or rots. Are you in a hard place for food? Then make sure you smoke/dry the meat first. Already have a ton of smoked/dried cuts stored in a cellar, then maybe not be in such a rush to process the meat.
I tend to use multiple cellars to organize the kill processing steps. I have a first cellar where I place raw or uncooked meat. It extends the lifespan of the meat by a little and can help give a buffer to meat spoilage. This first cellar is always adjacent to a wall so I can dry meat cuts in the winter directly in the cellar. (I make sure I have a stash of cords in this cellar for drying during winter). I have a second cellar where I store my smoked/dried/salted meat cuts. This second cellar exists to extends the life of my smoked/dried/salted meat cuts. I have a third for storing plant stuff (leaves, flowers, grain, roots, and seeds, etc). I don't know if this vegetable cellar actually affects gameplay, but I like the idea of a "root cellar", so I use it. These three main food cellars are always near my main cabin/homestead.
I also have a fourth cellar adjacent to a water tile where I drop my unprocessed hides (and the fat or bark I will use to tan them). I also think (and I have no objective proof of this), but cellars seem to extend the life of hides so I can tan or preserve them without them rotting. This tanning cellar might not be adjacent to my homestead, but I will always go to this location to process hides.