226
Gameplay questions / Re: Do traps only work if you are in the area?
« on: January 23, 2020, 09:52:16 AM »
Hopefully Sami will post to enlighten us.
However from programming perspective I would be surprised if all tiles in the world always get computed (whether a trap has a hit) as that would be unnecessarily too cpu intensive.
What would make more sense is vicinity gets simulated/computed only. And based on that assumption, a regularly moving trapper has much higher chance of getting a hit on one of their traps.
If you create many traps (1 per tile) and keep checking in a rota you should increase your chances.
It is in my TODO list to check my theory but I use minimal traps and never got to test it so far, it is only a speculative theory so far.
However from programming perspective I would be surprised if all tiles in the world always get computed (whether a trap has a hit) as that would be unnecessarily too cpu intensive.
What would make more sense is vicinity gets simulated/computed only. And based on that assumption, a regularly moving trapper has much higher chance of getting a hit on one of their traps.
If you create many traps (1 per tile) and keep checking in a rota you should increase your chances.
It is in my TODO list to check my theory but I use minimal traps and never got to test it so far, it is only a speculative theory so far.