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Messages - ineedcords

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226
Gameplay questions / Re: Do traps only work if you are in the area?
« on: January 23, 2020, 09:52:16 AM »
Hopefully Sami will post to enlighten us.

However from programming perspective I would be surprised if all tiles in the world always get computed (whether a trap has a hit) as that would be unnecessarily too cpu intensive.

What would make more sense is vicinity gets simulated/computed only. And based on that assumption, a regularly moving trapper has much higher chance of getting a hit on one of their traps.
If you create many traps (1 per tile) and keep checking in a rota you should increase your chances.

It is in my TODO list to check my theory but I use minimal traps and never got to test it so far, it is only a speculative theory so far.

227
Gameplay questions / Re: How long in game?
« on: January 23, 2020, 09:33:38 AM »
Is there a way to determine how long a character has been in the game?

Not on the PC at the moment to check before I post but I think:
1. All characters enter the game world at the age of 18.
2. I also think death screen shows at what age your character died.
Based on that you can simply back up your CHARACTERNAME directory a.k.a. Save game) then kill yourself by pressing Q and choosing not save the game anymore. That way game should show you how long you survived.

Then simply copy and paste (or move) the directory back in.

228
Guides and tutorials / Re: quality of life
« on: November 05, 2019, 09:49:43 AM »
...I do the same for tanning stuff, drop everything except hides, press 'g' to get my knife (and some fat) from the pile at my feet, and I am ready to go with 0 penalties...
Excellent advice! Thanks for sharing this, I wish I discovered that feature in-game 300 hours earlier  :)

I noticed that while it's mandatory to pick up the skin, it's not for knives. Any knives on PlayerCharacter tile or one its neighbouring tiles will be picked up automatically.

229
Thank you for all your hard work!

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