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Re: "Big Elk" Advanced Adventures quest solved by killing a reindeer doe? I'd recommend making a copy of your save (the folder with the character's name) before playing further (and preferably immediately after "succeeding" with the quest, but that's more for future oddities). The sooner the save is copied after something investigation worthy happens the better, as that gives Sami the best chance to get info out of it, should he want to investigate (which is often the case). Also note that you should make copies of "real" saves, as the state of the folder isn't complete if you put the game in the background to copy the save (which is one reason the save can be corrupted after a crash: crashes don't happen often, and corruption doesn't happen often on crashes, but it's definitely not fun when it does, so make regular backups, unless you have an irresistible save scumming urge you're fighting).
January 10, 2020, 12:29:24 PM
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Re: [3.61] Bird Thief - Not enough feathers at site to perform the ritual No, you can't perform the ritual with only two feathers. However, you have probably missed the other snares and their nearby feathers, as there tends to be multiple snares in the area (I'd say 3, but I can't swear on the number being fixed). Thus, you need to return there and search the tile some more (and I hope you have some way to return to that particular tile).
January 22, 2020, 09:48:55 AM
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Re: How long in game? @ineedcords: You start at an age of 16, as shown by Plotinus' post above yours.
January 23, 2020, 01:42:05 PM
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Re: Snowstorms and Blizzards The coldest weather is when the sky is clear, but the chill factor of high winds may well result in a very low effective temperature.

Getting lost in a blizzard and being unable to use the overland map for travel and orientation while it's on (or if you somehow regain your bearings) may cause additional danger, probably forcing you to make a temporary shelter.

However, you ought to be able to use snow as insulation and build "walls" from packed snow covering most of the opening, allowing a reasonable temperature inside (in iron age terms: I'd hate it...), but you'd still have to survive the building of it.

I don't think there'd be many quest takers during a blizzard, as that basically implies traveling through it to a village, which doesn't make much sense unless you happened to be caught by it when already on the way, and you'd have basically no chance finding anyone in a blizzard unless the instructions of where to look would be way more precise than the current square kilometers sized areas (finding things in coniferous forests is hard enough currently, even when it's not raining or snowing...).

February 05, 2020, 10:39:05 PM
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Re: Various questions from a new player I doubt a fox could kill you in your sleep, as that would mean an initial attack that was fatal (or at least rendered your unconscious), since anything else would wake you up. A large predator might be able to, as might a human (robber or njerp).
Note that many animals prefer to flee when possible, with only the large predators being persistent without provocation.

Robbers and njerps have been picking up weapons for a fair while.

Stat rewards boost your stats, which may not be directly visible, but you can e.g. move faster even if the displayed numbers differ (I have seen them change), resist fainting better, see further, etc, fumble less often, trip less often, etc.
I assume you can't increase ones already at the maximum.

As mentioned, crafting is dependent on the skill, penalties, tools, and RNG. Tiredness is different from fatigue, and may cause you to be disallowed to begin some tasks and break off tasks that can be resumed partway through, but other tasks will continue to completion unless you abort them (sometimes resulting in the character falling asleep immediately when it completes). Available light does not have any effect currently. Starvation and injuries give penalties as displayed.

Getting cold can cause you to eventually get hypothermia and die unless you have means to warm up (and it's possible to die while trying to light a fire with failure after failure...). Long tasks can have you getting colder and colder, with the game giving you warnings to allow you to cancel the tasks.
As mentioned, heat stroke isn't implemented (nor is heat retention from jumping into ice cold water directly from a sauna: it works fine in real life, but not in UrW: you'll immediately gets freezing cold).

February 09, 2020, 10:25:20 PM
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Re: transporting heavy objects on wilderness map Well, I don't think you should be able to pick up anything from an adjacent overland map, as that would mean extending your arms 100 meters or so (I haven't even tried). As Sami said, bringing the items up there implies you were able to carry them, and so would be able to move them while carried, but that may be terribly inconvenient in the middle of winter, as you can carry unlimited amounts as long as each thing you pick up is below the limit, and so might have to shed all your clothes and other equipment to actually move with that small elk carcass.

Regardless, it doesn't seem to be a very important issue (although it might allow you to cross ice with burdens you shouldn't be able to carry across, at least not in one go).

February 10, 2020, 01:58:39 PM
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Re: SOLVED Trading questions You probably mean clothes (cloth is what you normally make clothes out of when it's not fur or leather, and isn't yet included in the game). Pointing this out as it's led to confusion in another game.

I doubt selling clothes is a good strategy, as selling furs to foreign traders is probably better, but I see you've found your answer.

February 10, 2020, 11:33:21 PM
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Re: Various questions from a new player "Wrap in furs" has at least one benefit: it can keep the character warm even if the temperature is such that you'd wake up shivering halfway through the sleep without them.

Spoilage is randomized. It seems a spoilage roll is made at the turn of every day for every item subject to spoilage, with different outcomes for different stacks. The roll is influenced by temperature and cellar storage. It makes logical sense and I don't think that's too detailed to be an issue for JEB Davis. Sometimes you can get unlucky to have things degrade almost immediately, and sometimes they can last a fair bit longer than expected.

A bug/exploit/feature is that things don't seem to be subjected to spoilage when your character is away, so it's possible to go away on a two week trip and then return to find that the raw meat left behind in the cellar hadn't spoiled (I tend to leave raw meat to either spoil or be used for cooking a bit at a time, as dogs can eat spoiled raw meat, but not spoiled cooked meat, so if it spoils it can be used for dog food).

I haven't hired any companions with the new capabilities yet, but in the past I hired them only for the game course event and for robber quest posse collection. Those that died were given a fire burial (which is a pain, as leaving the site blocks the burning process to complete correctly, so you essentially have to sit around in the area through the process, rather than return to the village where you left your cow of burden to collect it so you can bring home the spoils).

I've never encountered the same foreign merchants twice: they're always shown as nameless when looked at (if you return to the same group during the same trip they're known, of course).

February 13, 2020, 10:22:44 AM
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Re: Various questions from a new player Unless it's winter, roasting more than 20 cuts is useless, unless you plan on selling them, as they'll spoil before you can eat them. I tend to roast about 10 and roast a new lot of 10 when the previous one has been eaten, unless the raw meat has spoiled in the mean time.

In general, I try to keep food in the cellar, not carrying more than necessary. With the previous system, that meant drying/smoking 19 cuts at a time (largest possible batches with that system, where cord WAS a scarce resource for early players, and it was used up as well), and the cellar gets placed just outside of the "sauna", so it's just a matter of picking up a new lot for the new order without moving for drying.
With the new system I expect I'll go for 48 at a time, once the "sauna" is ready (my current character is hiking to the nearest village to "borrow" their sauna for smoking).

@JEB Davis: No worries, and I'm fairly sure there are no Noadi mushrooms in DF ;)

February 14, 2020, 10:35:23 AM
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Re: Sage questions... I believe weapons can also be degraded by being blocked by the enemy, so you're not in total control of whether there will be weapon damage or not.
February 14, 2020, 10:40:00 AM
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