.Charcoal. (25) "Firewood" [effort:3] [phys:arms,hands,stance] *TIMBERCRAFT* %-80% /2h/ \5d\ |-1| [patch:10]
{Staff} (3) [remove] [noquality] '+for a chimney'
{Firewood} (50) [remove] [noquality] [ground] [patchwise]
{[TILE:Hole in the Ground]} 'Dig a hole for the burn'
{Shovel} <Shovel> '+to bury the wood'
{Fire}
[WEIGHT:1]
[TILEGFX:it-coallump]
.Birch-bark canoe. "Punt" *CARPENTRY* [effort:3] [phys:arms,stance] /8h/ %-10% |2|
{Birch-bark} #20# [remove] [ground]
{Tying equipment} (16) [remove] [ground]
{Board} [remove] [ground]
{[NEARBY_TILE:Water]} 'Must be near water'
{Fire} [ground]
{Axe} <Carving axe>
{Knife} <Small knife}
[MATERIAL:birch-bark]
@Dungeon Smash I count 17 items in the tailoring menu --- is that too many for you? I don't have any problem seeing them all on one page, but if people running at different resolutions are having trouble, I can split it up.I apologize, I actually was getting them all in one menu. I just mistakenly thought there was more.
> what are the differences between your mod and Buoidda's Crafts mod?
This mod is intended to be somewhat simpler to use and less comprehensive than other crafting mods. Fewer stages and less complicated recipes, generally. E.g., I'm using wooden stakes or staffs instead of specially crafted handles when ironworking.
> any plans on making use of the new antlers and bones from the 3.5 version?
Yes! I've got issues for several potential uses: https://github.com/caethan/urw-sufficiency/issues
Things I've thought of:Other suggestions are welcome: either make an issue on github or just make it here. Development has been slow in the last couple months since I've got a pregnant wife and my game time has cut back a bit, but I do still plan to make updates.
- bone fishhooks
- bone weapons
- bone cookery (e.g., marrow and broth)
- bone needles and combs (for weaving)
> btw, I see there's a branch 6-encyclopedia-expansion on the github, can it be merged/used in the 3.5 version?
Not without some extra work - the main difference in the 3.5 branch is that urw3.5 made significant changes to the encyclopedia, so I had to change it to match. I've been waiting on the official 3.5 release to come out of beta to port the encyclopedia improvements over.
Version 1.1 now released on github (https://github.com/caethan/urw-sufficiency) with compatibility with the newly-released URW 3.5.
{Water} #1000# [remove]
{[NEARBY_TILE:Water Rapids]} 'Must be near water'
From my experience with modding, this line of code would not work. Unfortunatelly, the game can't check tiles like that, because of this I suggest using:Code: [Select]{[NEARBY_TILE:Water Rapids]} 'Must be near water'
{[NEARBY_TILE:water]}
and adding the well recipe. Multi-tile codes doesn't work in this game. Unfortunatelly..Soak Nettles. "Hunting Horn" [noquality] *AGRICULTURE* /1/ \14d\ [patch:20] |-2| [effort:0] [phys:arms,stance,one-armed]
{Nettle} #0.5# [remove] [patchwise]
{[TILE:Water]} 'Soak thoroughly in water'
[NAME:Retted Nettles]
[TILEGFX:it-retted]
[TYPE:tool]
[MATERIAL:cloth]
[PRICE:0]
[WEIGHT:2]
Hey man im a bit lost, charcoal isn't popping up on any of the skills. help pleaseI'm not using this mod, but I use other mods so my suggestion may not be good.
@Maenethal - Can you provide more information, please? I haven't had problems with it. The current code for retting plants is like this:Code: [Select].Soak Nettles. "Hunting Horn" [noquality] *AGRICULTURE* /1/ \14d\ [patch:20] |-2| [effort:0] [phys:arms,stance,one-armed]
{Nettle} #0.5# [remove] [patchwise]
{[TILE:Water]} 'Soak thoroughly in water'
[NAME:Retted Nettles]
[TILEGFX:it-retted]
[TYPE:tool]
[MATERIAL:cloth]
[PRICE:0]
[WEIGHT:2]
So you should need to stand in water while you craft the item. I can confirm that this works on my machine. If it doesn't work, can you provide some more info on where the failure is?
Hey, I'm trying to make a birch-bark canoe but it tells me I am in the wrong setting when I'm not. I've stood by a pond, a river, rapids and several tubs of water. None of the fixes here work for me. Somebody please help. Thanks.
I've tried urw3.7_update and it's not working thus I've tried master (from the provided link) and it works for UrW 3.70 beta 3. But on master branch, staff and wooden stake recipes doesn't have [noquality] tag while readme states that those should have it.
I've checked again and it works, unlike before, when the game has been crashing. The only thing I changed during the installation, was manually coping contents of truetile folder instead of just moving the whole folder.I've tried urw3.7_update and it's not working thus I've tried master (from the provided link) and it works for UrW 3.70 beta 3. But on master branch, staff and wooden stake recipes doesn't have [noquality] tag while readme states that those should have it.
Fixed the missing tag in the master branch. Can you tell me what specifically is not working with the urw3.7_update branch? I've been playtesting it and haven't run into problems yet.
When I start a game with this mod the F - Fishing menu becomes empty, so I can't deal with hooks and rods. Not running any other mods.
Thank you. Sami also added bowstring as bow component and replaced the primitive bow, which the mod reverts back. Is this intended?