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Messages - Plotinus

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346
I confess I don't know anything about coat colour variation in domesticated reindeer, so perhaps it is intentional, but I noticed these reindeer are all the same colour. Perhaps they could come in different shades of grey, like the rams and sheep do.


347
General Discussion / Re: Send a Saved game
« on: September 19, 2019, 07:56:11 AM »
If you press [7] in game, it'll clean up the tiles you haven't visited in a long time -- only tiles that don't have any of your things in them--, which will make the file size smaller

348
General Discussion / Re: Leaving dog behind on long trips
« on: September 18, 2019, 11:58:28 PM »
belatedly, if your dog (or other animal) is perpetually escaping, unleash it and releash it. it'll calm down.

349
Solved'n'fixed bug reports / [3.60 beta-hotfix 2] villagers don't cook fish
« on: September 18, 2019, 10:27:08 PM »
I have given everybody (including the children, the sage, the craftsmen, the women, the hunter, the peasant, etc.) in this village a roach, a bream, or a perch. I have spent about 6 days in the village so far - it is right by a lake so I am fishing for myself too. But nobody is doing any cooking.

I know they are neither hunting NPCs nor companions but it is easier to stumble on NPCs in a village and I wanted to see the things I have read about in news.txt

350
Oh! That's a clever trick.

351
Not bugs / Re: [3.60 beta-hotfix 2] game froze
« on: September 18, 2019, 07:33:04 PM »
Sent!

352
Not bugs / [3.60 beta-hotfix 2] game froze
« on: September 18, 2019, 06:28:03 PM »
I don't know if this is a problem with wine or with the game. I am just outside a village, peeling a tree in a neighbouring tile, so there is a lot of NPC activity around.

Here's the tail of msglog.txt

Code: [Select]
(143270):q8g8:[#]{01B40362}      | Using: TIMBERCRAFT
(143270):q8g8:[#]{01B40362}      | Timbercraft option: Peel bark from a tree
(147870):q8g8:[?]{01B40362}      | (1) You need knife for peeling bark - preferably a small knife.
(AB5700):q8g8:[+]{01B40362}      | The fine kaumolais knife in your inventory will be used.
(000000):q8g8:[O]{01B40362}      | Ok, you have all the necessary equipment!
(A80000):q8g8:[!]{01B40362}      | The kaumolais knife is a tolerable tool here and its fine quality certainly helps.
(000000):q8g8:[Y]{01B40362}      | You hear a bark from the north-west.
(3C5A98):q8gb:[:]{01B40362}      | It starts to rain.
(AB5700):q8gb:[+]{01B40362}      | After careful peeling you managed to harvest a ball of birch-bark strip (50 ft) from this tree.
(A80000):q8gb:[!]{01B40362}      | There's a pine blocking your way!

wine is outputting this message periodically, even now since it has frozen:

Code: [Select]
0009:fixme:imm:ImeSetCompositionString PROBLEM: This only sets the wine level string
0009:fixme:imm:ImeSetCompositionString Reading string unimplemented
0009:fixme:imm:NotifyIME NI_CLOSECANDIDATE

The game is completely frozen, doesn't react to any key presses, but the window can still be resized. My cpu usage is only at 37% and RAM is only at 35% usage. I am going to have to kill the process,  but before i do that, i will make a tarball of my character directory. Do you want me to send it to you?


353
Yeah, this is how real dogs are like, especially with people they don't know.

354
I'm not sure if they're barking at me or at my pig. I'm not even sure if this is a bug -- they don't know me yet, and dogs bark at strangers. anyway, i can provide a save if you want it.


355
What kind of trap is that? How did you set it in the water?

356
I have a stack of 3 cords in my inventory of 15ft each. I dry some meat, it asks me how many I want to use 1, 2, or 3. When I select 1, it correctly uses 25 feet of cord. But it should not ask me how many to use anymore.


357
If you start constructing a fence when you are ready to drop, it places the initial fence on the map, but when you try to continue it after sleep, it demands more wooden stakes. you have to deconstruct it before you can continue. This is an old bug and was present in previous versions.



Also the grid lines show faintly on the ice, even with [MAP_GRID:NO].

358
Hi! Oh I'm really sorry, I seem to have accidentally copy pasted part of your readme file into my comment. I don't know how that happened, but I've edited it to cross out that part. I'm sorry for the confusion.

Thanks for sharing your changes to BAC, and I hope you'll keep modding.  I like that you removed a lot of the *COMMON* tags and that you used some shaman mod stuff.

359
Hi, I tried out the "without bac" versions.
Almost no one. It was and still is designed with exclusively my personal needs in mind. Please try out the stock BAC mod out before this one. The stock mod is fantastic. If you want to use my version I recommend reading through the changes I have made which can be found in the README_CHANGES.txt file. If these changes suit you, feel free to install and use the mod. To be clear this mod is not meant to compete with or replace the BAC mod in any way. The purpose of this mod is to cater to a very niche audience of myself and (perhaps) a few others.

Support:
All questions regarding mod mechanics and bugs should be directed towards Brygun, I did not write the BAC mod and am not intimately familiar with it's workings. Furthermore, all of the READMEs that come stock with the BAC mod are included for convenience in the "legacy BAC mod docs" folder.

Install Instructions:
Install information can be found in the included README.txt file.

Changelog:
v1.0 (BAC v047) - initial version
v1.1 (BAC v050) - updated to new BAC files, slightly tweaked some recipes, and removed some others, updated


The [noquality] tag on the finished item means you will never get poor or inferior items, no matter how bad your skills or your tools, it will always be decent. it is true you won't go superior or fine quality items either but need to have very good tools and very good skills to get superior or fine anyway, so [noquality] will usually improve things.

similarly, adding [noquality] to an ingredient means that even if the item is of poor quality or inferior quality, the game will disregard it and not count it towards the final quality of the recipe -- this is useful if you want to make fine or superior items out of ingredients that never have variation in quality (tree trunks, slender tree trunks, branches, spruce twigs), but if you want to make crude or primitive items, or if the ingredient can be of poor quality because it's something else you made, then adding [noquality] isn't a good idea.

There is also a bug of some kind in the lumber menu: there are two items both named split boards, so the game ignores the second one. the first one calls for {split trunk} as an ingredient, but there is no recipe to make {split trunk} so it fails.

360
Development News / Re: Life hurts
« on: December 07, 2018, 01:59:53 PM »
Get well soon, Sami! Get lots of rest.

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