UnReal World > Mod Releases

[3.80] Smoker. Hot smoking. Now version 1.2!

<< < (2/2)

Vivi001:

--- Quote from: JP_Finn on October 12, 2023, 10:06:43 PM ---Yes it's mentioned on the 3rd paragraph of the top post.
And FWIW: bug report

--- End quote ---

Gah Okay, Im blind lmao.
I wish mixing meat didnt give mixed cuts... win some, lose some!

Brygun:
Hey JP Finn.

Thanks for allowing me to add this to the BAC. Credits are mentioned in a few places including the master contributor list.

Now that I've used it some feedback:

Overall:
= Love it

Positive observations:
= A new character who hasn't established a homestead or even chosen where to start building walls can't smoke in the vanilla game
= This rig is simple enough that can be field built. I call it "field smoking".
= when setting up a trap fence with pits did pre-built the field smoker. Partly just something to do until catching that first big game.
= The most complicated ingredient to the build would be the cord which just reinforces a hunter should carry cords.
= I was able to pickup and move and even sail it on a raft debating where to setup the camp. That was handy.

Challenge points:
= the overall weight is 90 lbs which apparently includes at least some accounting for the stones for the fire ring
= Wouldnt mind a lower weight of 60 lbs by assuming the fire ring would be built each time or risked without
= five (5) stones were needed which weigh 14 lbs each.
= finding five stones is tricky. The cord is easy to carry and should be carried anyway. The branches and wood are doable quickly almost everywhere. Its the stones that are terrarin specific.

Suggestion:
= Minus 2 stones leaves 3 for 1 per tripod leg. Minus 28 lbs so roughly the drop from 90 to 62 or 60 lbs.
or
= Minus 1 stone leaves 4 as 1 per tripod leg and one center stone reduce weight from 90 to 76 or 70 lbs.





Brygun:
Feedback on using for larger animal

Like how this turned out.

It was a non-ideal situation and an elk giving 220lbs of meat I still managed to smoke half of it. Its seems this field smoker is perfect for small and medium animals. Large ones the game mechanics still guide to proper vanilla smoking.

How the test went:

= Field smoker was already made
= Elk caught in pit
= Harvested elk
= wanted to work on it at another camp
= moved meat to other camp
= important this camp didnt have a cellar
= setup smoker
= realized there was no firewood at this camp
= between fetching a fallen tree, blocking it prepping some if of firewood
= and rushing to build a cellar
= the time taken to actively field smoke 30 meat took 20 firewood
= managed 3-4 batches of smoked meats 90-120 smoked
= remaining 110 meat spoiled

Having the smoker but not having firewood or cellar at the start almost the worse case scenario. The only thing to have a crappier start would be no field smoker built.

I actually like that it still encourages using the vanilla smoking system for full harvest of large animals. An "escaped slave" could set this up to use on a lucky medium catch to preserve enough to make some distance.

JP_Finn:
Not really part of this mod, but touches your pain point somewhat: add a recipe to make firewood from slender trunks, it’s one I’ve used a long time.

Until Sami gets multiple output recipes, I think we’re stuck with heavy tripod. I’ve never had a fire ring with less than 5 real life large rocks. Usually more, and several small rocks I omitted for simplicity’s sake.
Just won’t have room for firewood/cover from wind. You do NOT want the fuel blazing.

Brygun:

--- Quote from: JP_Finn on December 08, 2023, 02:37:12 AM ---Not really part of this mod, but touches your pain point somewhat: add a recipe to make firewood from slender trunks, it’s one I’ve used a long time.


--- End quote ---

Ah! forgot about that. BAC has that added already and 1 slender outputs the 20 firewoods needed for the smoker.

Navigation

[0] Message Index

[*] Previous page

Go to full version