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Suggestions / Re: Make Menu only for Modded items = saving BAC and other large mods
« on: May 06, 2024, 10:30:34 AM »
I think this is a good discussion, and I'm glad that the discussion is happening.
Also, just to make it clear; I don't see any offense intended, nor do I intend to do so myself by this comment. Just trying to ponder on a bit more abstract level;
OK, so the underlying problem is that there is a good large mod a lot of player like and use the mod - and then any new update to the vanilla game introduces something which is not compatible with the mod.
What needs to be done to fix that? I see two main alternatives;
1. The mod is updated to make it compatible with the latest version of the game
2. The vanilla game is modified to keep the new version of the game compatible with an old version of a mod
Or, the same worded bit differently;
Oh noes! A mod is not compatible with the latest version of the game! Somebody do something to solve this! Who you are going to call? Ghostbusters? No? Then who can do a bit of extra work to solve the issue?
1. The modding community to the rescue! Mods are by the players, for the players, so both making and updating the mods is something the players can contribute
2. The lead developer Sami! In addition to making all the updated to the vanilla version why doesn't the guy just do some more extra work to keep the game compatible with the mod !?!!
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Now, this maybe does not come as a surprise to anyone, but in both descriptions the option 1. seems more natural and fitting to me.
And then, in the case of BAC, if the underlying problem is that at the moment Brygun wants to focus on other things and is not actively maintaining the mod - then who should step in to fill the gap? Sami the lead developer? Or someone else from the modding community?
I'd say "the modding community" - like a clear message on the modding forums telling that at the moment the B of BAC does not have time to actively update the mod, so looking for new people to contribute, keeping this beloved large community mod alive and compatible with the new versions of the vanilla game.
---
Again, I'm not claiming that this is the truth to this question. I'm just trying to clarify the way I see the situation, and I have a feeling that Sami's opinion is not so much different. But if you, the players and the modding community, see things differently or wish to point out something obvious I'm missing in my reasoning, I'm happy to hear your voice.
If I understand correctly the points already mentioned, the suggestion has been that a little bit of 2. is wished for, as seen from the player perspective Sami adding just one extra hotkey to the vanilla game should not be very much of extra work, but that little bit by Sami would offer an enormous relief for the modding community, bearing fruit for years to come. And then the reply to that involves the usual "woah, not to fast - let's first consider this carefully to see if adding that one extra hotkey is going to bring about new problems, or if it is going to require so much additional coding by Sami that it waters down the entire argument of "little extra work to reap enormous gains" instead of "the modding community doing the modding"
Also, just to make it clear; I don't see any offense intended, nor do I intend to do so myself by this comment. Just trying to ponder on a bit more abstract level;
OK, so the underlying problem is that there is a good large mod a lot of player like and use the mod - and then any new update to the vanilla game introduces something which is not compatible with the mod.
What needs to be done to fix that? I see two main alternatives;
1. The mod is updated to make it compatible with the latest version of the game
2. The vanilla game is modified to keep the new version of the game compatible with an old version of a mod
Or, the same worded bit differently;
Oh noes! A mod is not compatible with the latest version of the game! Somebody do something to solve this! Who you are going to call? Ghostbusters? No? Then who can do a bit of extra work to solve the issue?
1. The modding community to the rescue! Mods are by the players, for the players, so both making and updating the mods is something the players can contribute
2. The lead developer Sami! In addition to making all the updated to the vanilla version why doesn't the guy just do some more extra work to keep the game compatible with the mod !?!!
---
Now, this maybe does not come as a surprise to anyone, but in both descriptions the option 1. seems more natural and fitting to me.
And then, in the case of BAC, if the underlying problem is that at the moment Brygun wants to focus on other things and is not actively maintaining the mod - then who should step in to fill the gap? Sami the lead developer? Or someone else from the modding community?
I'd say "the modding community" - like a clear message on the modding forums telling that at the moment the B of BAC does not have time to actively update the mod, so looking for new people to contribute, keeping this beloved large community mod alive and compatible with the new versions of the vanilla game.
---
Again, I'm not claiming that this is the truth to this question. I'm just trying to clarify the way I see the situation, and I have a feeling that Sami's opinion is not so much different. But if you, the players and the modding community, see things differently or wish to point out something obvious I'm missing in my reasoning, I'm happy to hear your voice.
If I understand correctly the points already mentioned, the suggestion has been that a little bit of 2. is wished for, as seen from the player perspective Sami adding just one extra hotkey to the vanilla game should not be very much of extra work, but that little bit by Sami would offer an enormous relief for the modding community, bearing fruit for years to come. And then the reply to that involves the usual "woah, not to fast - let's first consider this carefully to see if adding that one extra hotkey is going to bring about new problems, or if it is going to require so much additional coding by Sami that it waters down the entire argument of "little extra work to reap enormous gains" instead of "the modding community doing the modding"