Difference between revisions of "Spell"

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{{Infobox_Skill
 
{{Infobox_Skill
 
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The ritual skill is broken and does absolutely nothing in the game, unless you install mods that rely on it (for example, [[Simon's Shaman mod]]). Whether you have 0 ritual skill or 100 ritual skill, you will learn the same number of rituals, at the same rate, and they will all have exactly the same effects.
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The ritual skill grants access to a wide range of spells and incantations. These can enchant your items, boost your luck and potentially alter the environment, all to your benefit. New rituals are granted periodically, upon receiving a message about your character in relation to their surrounding. These messages are:
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"You feel unity with the world"
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"You feel comfortable"
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"The woods feel hostile around you"
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After one of these messages, a new, unlearned ritual will be added to your rituals list, accessed with F4. This will only happen if you have no prior unlearned rituals. If you have learned all the rituals before, you will receive the message but no new ritual. New rituals (red on the rituals list) can only be used after a sage teaches you. To ask one to teach you, simply ask (via # and [T]alk to someone).
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To gain favour with the spirits, perform sacrifices or pacifying rituals, such as General Sacrifice or Greet the Supernatural Guardian. However, performing them too much results in a message saying "This seems useless".
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'''The ritual skill is currently broken and does absolutely nothing in the game, unless you install mods that rely on it (for example, [[Simon's Shaman mod]]). Whether you have 0 ritual skill or 100 ritual skill, you will learn the same number of rituals, at the same rate, and they will all have exactly the same effects.'''
  
 
The rituals are found in text files in your urw directory:
 
The rituals are found in text files in your urw directory:

Revision as of 19:51, 24 October 2014

Crafting skill

The ritual skill grants access to a wide range of spells and incantations. These can enchant your items, boost your luck and potentially alter the environment, all to your benefit. New rituals are granted periodically, upon receiving a message about your character in relation to their surrounding. These messages are:

"You feel unity with the world" "You feel comfortable" "The woods feel hostile around you" After one of these messages, a new, unlearned ritual will be added to your rituals list, accessed with F4. This will only happen if you have no prior unlearned rituals. If you have learned all the rituals before, you will receive the message but no new ritual. New rituals (red on the rituals list) can only be used after a sage teaches you. To ask one to teach you, simply ask (via # and [T]alk to someone).

To gain favour with the spirits, perform sacrifices or pacifying rituals, such as General Sacrifice or Greet the Supernatural Guardian. However, performing them too much results in a message saying "This seems useless".

The ritual skill is currently broken and does absolutely nothing in the game, unless you install mods that rely on it (for example, Simon's Shaman mod). Whether you have 0 ritual skill or 100 ritual skill, you will learn the same number of rituals, at the same rate, and they will all have exactly the same effects.

The rituals are found in text files in your urw directory:

BLOODP.RIT - temporarily increase physician skill by 30

FOXREQ.RIT - spawns a fox somewhere nearby

GREET.RIT - increases standing with spirits, can only be done once per region per month

NBAN.RIT - temporarily increase swimming skill by 30

PIKE.RIT - isn't in the game anymore

BLOODS.RIT - makes your wounds stop bleeding

FREQ.RIT - temporarily increase fishing skill by 30

HUNT.RIT - temporarily increase tracking skill by 30

NSAFE.RIT - decrease chance of getting encounter while asleep?

SLEEPP.RIT - decrease chance of getting encounter while asleep?

FORIGIN.RIT - makes you likely to succeed at next attempt to light fire, decreases standing with spirits by a lot

FTRAP.RIT - makes animals more likely to go into your trap

LOST.RIT - not in the game anymore

OIRON.RIT - makes weapon stronger

TIMBERP.RIT - lowers piety cost of chopping down trees