Difference between revisions of "Skills"

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{{Skill nav}}
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#REDIRECT:[[Skills]]
A [[skill]] is a measurement of any characters competence in certain set of actions. Skills are crucial to surviving in Unreal World. The three categories for skills are lore & crafting, physical (movement) and combat. There are 13 lore & crafting skills, four physical skills and 11 combat skills.
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==Using skills==
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You can view the skills screen by pressing {{key|s}}. Each skill is represented by a letter of the alphabet, and in addition to using them from the skills interface, you can press down {{key|Alt}} and the corresponding letter to begin using a certain skill, such as {{key|Alt}}+{{key|a}} to begin using your [[agriculture]] skill.
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==Improving skills==
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Skills can be improved with practice, and you can improve your skills even if you don't succeed at your task because you can learn from your mistakes. The character's [[attribute]]s determine how easy it is for the player to increase each skill and how their initial proficiency in those skills is, in addition to selecting five skills to increase during [[character creation]].
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Certain tasks are more "educational" than others. For example, the character will learn more about [[timbercraft]] by making [[board]]s than by chopping [[firewood]]. Skill gain over a single day is limited, so a skill must be practiced constantly and over many days to improve it.
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If your skill is less than 5%, it counts as being 5% and if it is greater than 95% it counts as being 95% because a beginner can have some luck and even an expert can make a mistake. Also, the lower the skill mastery level is the faster the skill will raise upon successful usage. It takes far less effort to go from 6% to 7% than from 76% to 77%.
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If you cancel your task before completing it (for example, canceling [[fishing]] progress halfway through or decide not to make boards after all), the skill will not increase.
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==List of skills==
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===Lore & craft===
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* [[Agriculture]] – improved by [[Intelligence]], [[Dexterity]], [[Endurance]] and [[Will]], allows harvesting of all sorts of [[plant]]s for their useful components like produce or fibre
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* [[Building (skill)|Building]] – improved by [[Strength]], [[Touch]] and [[Intelligence]], allows faster construction of various [[buildings]]
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* [[Cookery]] – improved by [[Smell/Taste]] (x2) and Touch, increases the odds of preparing higher [[quality]] [[food]]
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* [[Herblore]] – improved by Smell/Taste, Touch and Intelligence, required to reliably identify [[herb]]s
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* [[Fishing]] – improved by [[Dexterity]] Touch and Will, increases the odds of catching [[fish]]
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* [[Hideworking]] – improved by Dexterity (x2), Smell/Taste, Touch, required to maintain the quality of the skin while it's being processed
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* [[Timbercraft]] – improved by Strength, Dexterity and [[Agility]], allows faster timbercraft processes and improves quality of applicable products like [[board]]s
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* [[Physician]] – improved by Touch (x2), Intelligence and Will, increases the odds of successfully treating [[injury|injuries]]
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* [[Trapping]] – improved by Dexterity, Touch and Intelligence, increases the odds of successfully catching animals in [[trap]]s
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* [[Tracking]] – improved by [[Eyesight]] (x2), [[Hearing]] and Smell/Taste, increases visibility and detection of tracks and how accurately the character can read them
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* [[Weatherlore]] – improved by Eyesight, Smell/Taste, Touch and Intelligence, influences the ability to predict weather for current time of day and coming night or day
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* [[Textilecraft]] – improved by Dexterity (x2) and Eyesight, increases the ability to process textiles such as [[yarn]]
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* [[Carpentry]] – improved by Dexterity and Touch, increases the ability to process wooden items, utensils and tools
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===Physical===
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* [[Skiing]] – improved by [[Dexterity]] and [[Agility]] (x2), influences how [[fatigue]]d the character becomes while skiing
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* [[Stealth]] – improved by Agility, [[Touch]] and [[Will]], increases the character's ability to stay hidden and unnoticed while sneaking
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* [[Climbing]] – improved by [[Strength]], Dexterity, Agility and Touch, influences the odds of successfully climbing steep [[terrain]] up and down and up [[tree]]s
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* [[Swimming]] – improved by Strength, [[Endurance]] and Agility, influences how much fatigue is accumulated while swimming in deep water
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===Combat===
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* [[Dodge]] – improved by [[Agility]], [[Speed]] and [[Eyesight]], increases the odds of dodging attacks
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* [[Shield (skill)|Shield]] – improved by [[Strength]], Agility, [[Dexterity]] and Eyesight, increases the odds of blocking attacks effectively
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* [[Knife (skill)|Knife]] – improved by Dexterity, Agility and [[Touch]], affects accuracy and damage with [[knives]]
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* [[Sword (skill)|Sword]] – improved by Strength, Dexterity and Agility, affects accuracy and damage with [[swords]]
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* [[Club (skill)|Club]] – improved by Strength (x2) and Agility, affects accuracy and damage with [[clubs]]
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* [[Axe (skill)|Axe]] – improved by Strength and Agility, affects accuracy and damage with [[axes]]
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* [[Flail (skill)|Flail]] – improved by Strength, Agility, Dexterity, Touch and Agility, affects accuracy and damage with [[flails]]
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* [[Spear (skill)|Spear]] – improved by Strength and Agility (x2), affects accuracy and damage with [[spears]]
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* [[Bow (skill)|Bow]] – improved by Strength, Dexterity and Eyesight, affects accuracy and damage with [[bows]]
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* [[Crossbow (skill)|Crossbow]] – improved by Dexterity, Eyesight and Touch, affects accuracy damage with [[crossbows]]
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* [[Unarmed]] – improved by Agility, Speed and Strength, affects accuracy and damage with unarmed attacks
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== Gallery ==
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<gallery>
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File:Game Encyclopedia skills.png|[[UnReal World Encyclopedia|In-game encyclopedia]] overview of skills
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</gallery>
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== See also ==
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*[[Attribute]]s
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*[[Status]]
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[[Category:Gameplay]]
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[[Category:Skill]]
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Revision as of 15:56, 25 January 2023