Difference between revisions of "Skills"

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There are 28 skills in Unreal World. You can view the skills screen by pressing {{key|s}}. Each skill is represented by a letter of the alphabet and in addition to
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{| class="infobox" align="right" style="padding:1em"
using them from the skills you can press hotkey Alt + the letter to quickly use a skill.
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Skills can be improved with practice, and you can improve your skills even if you don't succeed at your task because you can learn from your mistakes. [[Intelligence]] and [[Will|Willpower]] do not have any overarching affect on skill gain, but instead act like any other stat: Higher values make it easier for the player to get a skill increase in the skills that are derived from them. Also, certain tasks are more 'educational' than others. For example, you'll learn more about [[timbercraft (Skill)|timbercraft]] by making [[board]]s than by chopping [[firewood]].  Finally you can only gain 3% on an individual skill per day which resets at 8:00 in the morning.
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If your skill is less than 5%, it counts as being 5% and if it is greater than 95% it counts as being 95% because a beginner can have some luck and even an expert can make a mistake. Also, the lower the skill mastery level is the faster the skill will raise upon successful usage - so there's a 'learning curve'. It takes far less effort to go from 6% to 7% than from 76% to 77%.
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If you cancel your task before completing it (For example; cancel fishing halfway through or decide not to make boards after all), the skill will not increase.
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===Lore/Craft Skills===
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* [[Agriculture (Skill)|Agriculture]]
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* [[Building (Skill)|Building]]
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* [[Cookery (Skill)|Cookery]]
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* [[Herblore (Skill)|Herblore]]
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* [[Fishing (Skill)|Fishing]]
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* [[Hideworking (Skill)|Hideworking]]
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* [[Ritual (Skill)|Ritual]]
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* [[Timbercraft (Skill)|Timbercraft]]
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* [[Physician (Skill)|Physician]]
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* [[Trapping (Skill)|Trapping]]
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* [[Tracking (Skill)|Tracking]]
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* [[Survival (Skill)|Survival]] - As of 3.30, Survival is no longer a skill. Build fire, cut twigs etc have all been placed in relevant menus.
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* [[Weatherlore (Skill)|Weatherlore]]
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* [[Carpentry (Skill)|Carpentry]]
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===Physical Skills===
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* [[Skiing (Skill)|Skiing]]
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* [[Stealth (Skill)|Stealth]]
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* [[Climbing (Skill)|Climbing]]
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* [[Swimming (Skill)|Swimming]]
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===Combat Skills===
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* [[Dodge (Skill)]]
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* [[Shield (Skill)|Shield]]
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* [[Knife (skill)|Knife]] - Was known as Dagger prior to version 3.30.
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* [[Sword (Skill)|Sword]]
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* [[Club (Skill)|Club]]
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* [[Axe (Skill)|Axe]]
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* [[Flail (Skill)|Flail]]
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* [[Spear (Skill)|Spear]]
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* [[Bow (Skill)|Bow]]
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* [[Crossbow (Skill)|Crossbow]]
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* [[Unarmed (Skill)|Unarmed]]
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{| class="infobox" align="center" style="padding:1em"
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|-
 
|-
! colspan="1" style="background-color:#663300; color:#ffffff; vertical-align:top; text-align:center;" | '''Lore/Craft Skills'''
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! colspan="1" style="background-color:#663300; color:#ffffff; vertical-align:top; text-align:center;" | '''Lore & craft'''
! colspan="1" style="background-color:#000052; color:#ffffff; vertical-align:top; text-align:center;" | '''Physical   Skills'''
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! colspan="1" style="background-color:#000052; color:#ffffff; vertical-align:top; text-align:center;" | '''Physical'''
! colspan="1" style="background-color:#A30000; color:#ffffff; vertical-align:top; text-align:center;" | '''Combat     Skills'''
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! colspan="1" style="background-color:#A30000; color:#ffffff; vertical-align:top; text-align:center;" | '''Combat'''
 
|-
 
|-
 
|- colspan="6" style="vertical-align:top; text-align:left; width:17%;"
 
|- colspan="6" style="vertical-align:top; text-align:left; width:17%;"
| style="background-color:#663300; color:#ffffff; width:17%;"| '''Agriculture:'''
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| style="background-color:#663300; color:#ffffff; width:17%;"| '''Agriculture'''
| style="background-color:#000052; color:#ffffff; width:17%;"| '''Climbing:'''
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| style="background-color:#000052; color:#ffffff; width:17%;"| '''Climbing'''
| style="background-color:#A30000; color:#ffffff; width:17%;"| '''Axe:'''
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| style="background-color:#A30000; color:#ffffff; width:17%;"| '''Axe'''
 
|-
 
|-
| style="background-color:#663300; color:#ffffff;"| '''Building:'''
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| style="background-color:#663300; color:#ffffff;"| '''Building'''
| style="background-color:#000052; color:#ffffff;"| '''Skiing:'''
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| style="background-color:#000052; color:#ffffff;"| '''Skiing'''
| style="background-color:#A30000; color:#ffffff;"| '''Bow:'''
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| style="background-color:#A30000; color:#ffffff;"| '''Bow'''
 
|-
 
|-
 
| style="background-color:#663300; color:#ffffff;"| '''Carpentry'''
 
| style="background-color:#663300; color:#ffffff;"| '''Carpentry'''
| style="background-color:#000052; color:#ffffff;"| '''Stealth:'''
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| style="background-color:#000052; color:#ffffff;"| '''Stealth'''
| style="background-color:#A30000; color:#ffffff;"| '''Club:'''
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| style="background-color:#A30000; color:#ffffff;"| '''Club'''
 
|-
 
|-
 
| style="background-color:#663300; color:#ffffff;"| '''Cookery'''
 
| style="background-color:#663300; color:#ffffff;"| '''Cookery'''
| style="background-color:#000052; color:#ffffff;"| '''Swimming:'''
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| style="background-color:#000052; color:#ffffff;"| '''Swimming'''
| style="background-color:#A30000; color:#ffffff;"| '''Crossbow:'''
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| style="background-color:#A30000; color:#ffffff;"| '''Crossbow'''
 
|-
 
|-
| style="background-color:#663300; color:#ffffff;"| '''Fishing:'''
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| style="background-color:#663300; color:#ffffff;"| '''Fishing'''
 
| style="background-color:#000052; color:#ffffff;"|  
 
| style="background-color:#000052; color:#ffffff;"|  
| style="background-color:#A30000; color:#ffffff;"| '''Knife:'''
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| style="background-color:#A30000; color:#ffffff;"| '''Dodge'''
 
|-
 
|-
| style="background-color:#663300; color:#ffffff;"| '''Herblore:'''
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| style="background-color:#663300; color:#ffffff;"| '''Herblore'''
 
| style="background-color:#000052; color:#ffffff;"|  
 
| style="background-color:#000052; color:#ffffff;"|  
| style="background-color:#A30000; color:#ffffff;"| '''Dodge:'''
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| style="background-color:#A30000; color:#ffffff;"| '''Flail'''
 
|-
 
|-
| style="background-color:#663300; color:#ffffff;"| '''Hideworking:'''
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| style="background-color:#663300; color:#ffffff;"| '''Hideworking'''
 
| style="background-color:#000052; color:#ffffff;"|  
 
| style="background-color:#000052; color:#ffffff;"|  
| style="background-color:#A30000; color:#ffffff;"| '''Flail:'''
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| style="background-color:#A30000; color:#ffffff;"| '''Knife'''
 
|-
 
|-
| style="background-color:#663300; color:#ffffff;"| '''Physician:'''
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| style="background-color:#663300; color:#ffffff;"| '''Physician'''
 
| style="background-color:#000052; color:#ffffff;"|  
 
| style="background-color:#000052; color:#ffffff;"|  
| style="background-color:#A30000; color:#ffffff;"| '''Shield:'''
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| style="background-color:#A30000; color:#ffffff;"| '''Shield'''
 
|-
 
|-
| style="background-color:#663300; color:#ffffff;"| '''Survival:'''
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| style="background-color:#663300; color:#ffffff;"| '''Textilecraft'''
 
| style="background-color:#000052; color:#ffffff;"|  
 
| style="background-color:#000052; color:#ffffff;"|  
| style="background-color:#A30000; color:#ffffff;"| '''Spear:'''
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| style="background-color:#A30000; color:#ffffff;"| '''Spear'''
 
|-
 
|-
| style="background-color:#663300; color:#ffffff;"| '''Timbercraft:'''
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| style="background-color:#663300; color:#ffffff;"| '''Timbercraft'''
 
| style="background-color:#000052; color:#ffffff;"|  
 
| style="background-color:#000052; color:#ffffff;"|  
| style="background-color:#A30000; color:#ffffff;"| '''Sword:'''
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| style="background-color:#A30000; color:#ffffff;"| '''Sword'''
 
|-
 
|-
| style="background-color:#663300; color:#ffffff;"| '''Tracking:'''
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| style="background-color:#663300; color:#ffffff;"| '''Tracking'''
 
| style="background-color:#000052; color:#ffffff;"|  
 
| style="background-color:#000052; color:#ffffff;"|  
| style="background-color:#A30000; color:#ffffff;"| '''Unarmed:'''
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| style="background-color:#A30000; color:#ffffff;"| '''Unarmed'''
 
|-
 
|-
| style="background-color:#663300; color:#ffffff;"| '''Trapping:'''
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| style="background-color:#663300; color:#ffffff;"| '''Trapping'''
 
| style="background-color:#000052; color:#ffffff;"|  
 
| style="background-color:#000052; color:#ffffff;"|  
 
| style="background-color:#A30000; color:#ffffff;"|  
 
| style="background-color:#A30000; color:#ffffff;"|  
 
|-
 
|-
| style="background-color:#663300; color:#ffffff;"| '''Weatherlore:'''
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| style="background-color:#663300; color:#ffffff;"| '''Weatherlore'''
 
| style="background-color:#000052; color:#ffffff;"|   
 
| style="background-color:#000052; color:#ffffff;"|   
 
| style="background-color:#A30000; color:#ffffff;"|  
 
| style="background-color:#A30000; color:#ffffff;"|  
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|
 
|
 
|}
 
|}
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A [[skill]] is a measurement of any characters competence in certain set of actions. Skills are crucial to surviving in Unreal World. The three categories for skills are lore & crafting, physical (movement) and combat. There are 13 lore & crafting skills, four physical skills and 11 combat skills.
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==Using skills==
 +
 +
You can view the skills screen by pressing {{key|s}}. Each skill is represented by a letter of the alphabet, and in addition to using them from the skills interface, you can press down {{key|Alt}} and the corresponding letter to begin using a certain skill, such as {{key|Alt}}+{{key|a}} to begin using your [[agriculture]] skill.
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==Improving skills==
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 +
Skills can be improved with practice, and you can improve your skills even if you don't succeed at your task because you can learn from your mistakes. The character's [[attribute]]s determine how easy it is for the player to increase each skill and how their initial proficiency in those skills is, in addition to selecting five skills to increase during [[character creation]].
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Certain tasks are more "educational" than others. For example, the character will learn more about [[timbercraft]] by making [[board]]s than by chopping [[firewood]]. Skill gain over a single day is limited, so a skill must be practiced constantly and over many days to improve it.
 +
 +
If your skill is less than 5%, it counts as being 5% and if it is greater than 95% it counts as being 95% because a beginner can have some luck and even an expert can make a mistake. Also, the lower the skill mastery level is the faster the skill will raise upon successful usage. It takes far less effort to go from 6% to 7% than from 76% to 77%.
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 +
If you cancel your task before completing it (for example, canceling [[fishing]] progress halfway through or decide not to make boards after all), the skill will not increase.
 +
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==List of skills==
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===Lore & craft===
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* [[Agriculture]] – improved by [[Intelligence]], [[Dexterity]], [[Endurance]] and [[Will]], allows harvesting of all sorts of [[plant]]s for their useful components like produce or fibre
 +
* [[Building (skill)|Building]] – improved by [[Strength]], [[Touch]] and [[Intelligence]], allows faster construction of various [[buildings]]
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* [[Cookery]] – improved by [[Smell/Taste]] (x2) and Touch, increases the odds of preparing higher [[quality]] [[food]]
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* [[Herblore]] – improved by Smell/Taste, Touch and Intelligence, required to reliably identify [[herb]]s
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* [[Fishing]] – improved by [[Dexterity]] Touch and Will, increases the odds of catching [[fish]]
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* [[Hideworking]] – improved by Dexterity (x2), Smell/Taste, Touch, required to maintain the quality of the skin while it's being processed
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* [[Timbercraft]] – improved by Strength, Dexterity and [[Agility]], allows faster timbercraft processes and improves quality of applicable products like [[board]]s
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* [[Physician]] – improved by Touch (x2), Intelligence and Will, increases the odds of successfully treating [[injury|injuries]]
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* [[Trapping]] – improved by Dexterity, Touch and Intelligence, increases the odds of successfully catching animals in [[trap]]s
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* [[Tracking]] – improved by [[Eyesight]] (x2), [[Hearing]] and Smell/Taste, increases visibility and detection of tracks and how accurately the character can read them
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* [[Weatherlore]] – improved by Eyesight, Smell/Taste, Touch and Intelligence, influences the ability to predict weather for current time of day and coming night or day
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* [[Textilecraft]] – improved by Dexterity (x2) and Eyesight, increases the ability to process textiles such as [[yarn]]
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* [[Carpentry]] – improved by Dexterity and Touch, increases the ability to process wooden items, utensils and tools
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===Physical===
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* [[Skiing]] – improved by [[Dexterity]] and [[Agility]] (x2), influences how [[fatigue]]d the character becomes while skiing
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* [[Stealth]] – improved by Agility, [[Touch]] and [[Will]], increases the character's ability to stay hidden and unnoticed while sneaking
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* [[Climbing]] – improved by [[Strength]], Dexterity, Agility and Touch, influences the odds of successfully climbing steep [[terrain]] up and down and up [[tree]]s
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* [[Swimming]] – improved by Strength, [[Endurance]] and Agility, influences how much fatigue is accumulated while swimming in deep water
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===Combat===
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* [[Dodge]] – improved by [[Agility]], [[Speed]] and [[Eyesight]], increases the odds of dodging attacks
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* [[Shield (skill)|Shield]] – improved by [[Strength]], Agility, [[Dexterity]] and Eyesight, increases the odds of blocking attacks effectively
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* [[Knife (skill)|Knife]] – improved by Dexterity, Agility and [[Touch]], affects accuracy and damage with [[knives]]
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* [[Sword (skill)|Sword]] – improved by Strength, Dexterity and Agility, affects accuracy and damage with [[swords]]
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* [[Club (skill)|Club]] – improved by Strength (x2) and Agility, affects accuracy and damage with [[clubs]]
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* [[Axe (skill)|Axe]] – improved by Strength and Agility, affects accuracy and damage with [[axes]]
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* [[Flail (skill)|Flail]] – improved by Strength, Agility, Dexterity, Touch and Agility, affects accuracy and damage with [[flails]]
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* [[Spear (skill)|Spear]] – improved by Strength and Agility (x2), affects accuracy and damage with [[spears]]
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* [[Bow (skill)|Bow]] – improved by Strength, Dexterity and Eyesight, affects accuracy and damage with [[bows]]
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* [[Crossbow (skill)|Crossbow]] – improved by Dexterity, Eyesight and Touch, affects accuracy damage with [[crossbows]]
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* [[Unarmed]] – improved by Agility, Speed and Strength, affects accuracy and damage with unarmed attacks
  
 
== Gallery ==
 
== Gallery ==
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== See also ==
 
== See also ==
*[[Status]] - Indicators of the player character's current health and physical capability.
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*[[Attribute]]s
*[[Stats]] - The player character's abilities, both mental and physical (distinct from skills).
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*[[Status]]
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
[[Category:Skill| ]]
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[[Category:Skill]]

Revision as of 18:00, 23 May 2022

Lore & craft Physical Combat
Agriculture Climbing Axe
Building Skiing Bow
Carpentry Stealth Club
Cookery Swimming Crossbow
Fishing Dodge
Herblore Flail
Hideworking Knife
Physician Shield
Textilecraft Spear
Timbercraft Sword
Tracking Unarmed
Trapping
Weatherlore

A skill is a measurement of any characters competence in certain set of actions. Skills are crucial to surviving in Unreal World. The three categories for skills are lore & crafting, physical (movement) and combat. There are 13 lore & crafting skills, four physical skills and 11 combat skills.

Using skills

You can view the skills screen by pressing s. Each skill is represented by a letter of the alphabet, and in addition to using them from the skills interface, you can press down Alt and the corresponding letter to begin using a certain skill, such as Alt+a to begin using your agriculture skill.

Improving skills

Skills can be improved with practice, and you can improve your skills even if you don't succeed at your task because you can learn from your mistakes. The character's attributes determine how easy it is for the player to increase each skill and how their initial proficiency in those skills is, in addition to selecting five skills to increase during character creation.

Certain tasks are more "educational" than others. For example, the character will learn more about timbercraft by making boards than by chopping firewood. Skill gain over a single day is limited, so a skill must be practiced constantly and over many days to improve it.

If your skill is less than 5%, it counts as being 5% and if it is greater than 95% it counts as being 95% because a beginner can have some luck and even an expert can make a mistake. Also, the lower the skill mastery level is the faster the skill will raise upon successful usage. It takes far less effort to go from 6% to 7% than from 76% to 77%.

If you cancel your task before completing it (for example, canceling fishing progress halfway through or decide not to make boards after all), the skill will not increase.

List of skills

Lore & craft

  • Agriculture – improved by Intelligence, Dexterity, Endurance and Will, allows harvesting of all sorts of plants for their useful components like produce or fibre
  • Building – improved by Strength, Touch and Intelligence, allows faster construction of various buildings
  • Cookery – improved by Smell/Taste (x2) and Touch, increases the odds of preparing higher quality food
  • Herblore – improved by Smell/Taste, Touch and Intelligence, required to reliably identify herbs
  • Fishing – improved by Dexterity Touch and Will, increases the odds of catching fish
  • Hideworking – improved by Dexterity (x2), Smell/Taste, Touch, required to maintain the quality of the skin while it's being processed
  • Timbercraft – improved by Strength, Dexterity and Agility, allows faster timbercraft processes and improves quality of applicable products like boards
  • Physician – improved by Touch (x2), Intelligence and Will, increases the odds of successfully treating injuries
  • Trapping – improved by Dexterity, Touch and Intelligence, increases the odds of successfully catching animals in traps
  • Tracking – improved by Eyesight (x2), Hearing and Smell/Taste, increases visibility and detection of tracks and how accurately the character can read them
  • Weatherlore – improved by Eyesight, Smell/Taste, Touch and Intelligence, influences the ability to predict weather for current time of day and coming night or day
  • Textilecraft – improved by Dexterity (x2) and Eyesight, increases the ability to process textiles such as yarn
  • Carpentry – improved by Dexterity and Touch, increases the ability to process wooden items, utensils and tools

Physical

  • Skiing – improved by Dexterity and Agility (x2), influences how fatigued the character becomes while skiing
  • Stealth – improved by Agility, Touch and Will, increases the character's ability to stay hidden and unnoticed while sneaking
  • Climbing – improved by Strength, Dexterity, Agility and Touch, influences the odds of successfully climbing steep terrain up and down and up trees
  • Swimming – improved by Strength, Endurance and Agility, influences how much fatigue is accumulated while swimming in deep water

Combat

  • Dodge – improved by Agility, Speed and Eyesight, increases the odds of dodging attacks
  • Shield – improved by Strength, Agility, Dexterity and Eyesight, increases the odds of blocking attacks effectively
  • Knife – improved by Dexterity, Agility and Touch, affects accuracy and damage with knives
  • Sword – improved by Strength, Dexterity and Agility, affects accuracy and damage with swords
  • Club – improved by Strength (x2) and Agility, affects accuracy and damage with clubs
  • Axe – improved by Strength and Agility, affects accuracy and damage with axes
  • Flail – improved by Strength, Agility, Dexterity, Touch and Agility, affects accuracy and damage with flails
  • Spear – improved by Strength and Agility (x2), affects accuracy and damage with spears
  • Bow – improved by Strength, Dexterity and Eyesight, affects accuracy and damage with bows
  • Crossbow – improved by Dexterity, Eyesight and Touch, affects accuracy damage with crossbows
  • Unarmed – improved by Agility, Speed and Strength, affects accuracy and damage with unarmed attacks

Gallery

See also