see also Trade.
Complete v3.18 price list:
Price v3.40 with basic unit money are torches
While the value of most items has remained stable across game versions, the prices of some craftable items has changed a lot in recent versions. In particular the price of torches, which were high enough to make them a common currency in v3.14, has dropped so dramatically in version v3.16 that it was worth writing a new price list entirely. The old price list, up to v3.14 is here.
The "value" of an item is a number of cuts of some canonical meat (but actual meat value depends upon the animal kind). Popular currencies in current v3.16 are cuts of meat, wooden bowls and fur footwear (worth 12 bowls).
In v3.16, the only situation where it's worth crafting torches is if you have neither knife nor axe: you'll need around 55 torches to buy a small knife, and twice as much to buy a knife.
In v3.18, Prices haven't been reevaluated yet. I propose to test value against Arrows so Buying 3 Arrows = 1bowl*2/3 (I'm tired so I cant do that math right now)
- note Woodenbowls value is it's Sell to vendor value
- note Arrow Value is the value to Buy from Vendor, otherwise its S before the value Ex: for Knife buy it for 12 arrows
|Item||Value||Price (wooden bowls)||Notes|
|Bag||24||3||(empty grain/flour bags)|
|Raft||32||4||Best value for 3 tying equipments|
|Fur hood||32||4||second best value for fur (1.1 lbs)|
|Leather shoes||40||5||best value for 1.5 lbs leather|
|Fur footwear||96||12||best value for 2.8 lbs fur|
|Fur leggings||208||26 (v 3.16)|
Note that Quality impacts the price: rough/harsh items are worth half the value.
Javelins are trade-worthy, although their value is about the same as the staves from which they are made, so they are a poor trade good. The above information is likely a false-positive which stems from crude quality (reduces value to 0), or attempting to purchase an object whose value is 100+ times that of a single javelin, which causes merchants to balk. This is circumvented by offering the item in bulk.
Fish is worth between 0.05 (Roach) to 9 (Pike-perch), depending on its weight and nutrition.
|Perch/Bream||0.25||5Arrows=14tasty roasted Perch|
|General Price of Meat Cuts||1?|
|Squirrel Cut||0.17||Buy 1arrow for 2raw need 3x more|
|Stag Cut||0.35||10arrow=29 tasty roasted stag cuts|
- ArrowValues as of v3.18
Individual meat cuts are worth around 1, depending on the sort of meat. For instance, bear meat is more valuable than reindeer meat.
|State of Meat/Fish||value||shelf life|
|Dried||x1.5?||120days-1year?|Currently unknown if the taste of the cooked meat changes its price (ex/ tasty; delicious)Taste does indeed affect value. See Quality.
|Item||Value||Price (wooden bowls)||Notes|
|Bag of rye grains (12 lbs)||32||4||flour, seed porridge|
|Bag of barley grains (12 lbs)||36||4.5||flour, seed porridge|
|Bag of rye flour (12 lbs)||80||10||flatbread, some soups|
|Bag of barley flour (12 lbs)||88||11||flatbread, some soups|
Common Tools and Vehicles
|Paddle||3||buy 1 paddle for 10 roasted Roach|
|Hunting Horn||8||1||1||Lets your dogs hear where you are, calls your dogs back, and signals dogs to stop attacking non-aggressive targets.|
|Skin||<1||16||2||4approx||soup/water container, trade by talking to hunter in village|
|Punt||30||96||12||12||Used to travel on water|
|Shovel||4||120||15||30||trap pits, agriculture|
|Net||4||144||18||Used for fishing|
|Pot||224||28||28||Used for cooking|
|Bag of Salt (12 lbs)||288||36||Used for preserving food|
|sauna scoop||<1||0?||<=1||build your own sauna|
|hunting horn||8||1||"you produce a fancy sound" (totally worth it!)|
|Grainflail||16||2||leaves+seeds from plants (1)|
(1) Grainflail is needed to get usable leaves+seeds from plants harvested using agriculture skill. Craftable, but needs leather.
|Knife||48||1||6||6||110?||buy a knife for 12arrows|
|Crossbow||320||6||72approx||Buy for 23arrows is 3 times to little|
For a more detailed list See Weapons
Clothing and Armour
All values in the table below will vary depending on the size of animals, time of year, and you'll generally see higher values the less of each animal a settlement has.
|Animal||Yields when butchered||Fur weight||Fat||Notes|
|Reindeer||80-150 cuts + 9 lbs fur||9lbs|
|Animal||Value||Price (wooden bowls)||Can carry||Yields when butchered||Notes|
|Sheep||96?||12 wb||24 lbs||Gives milk|
|Ram||132?||16.5 wb||33 lbs||32 cuts + 4 lbs fur|
|Dog||240||30 wb||71 lbs||Helps hunting|
|Pig||360?||45 wb||86 lbs||79cuts +3 lbs leather|
|Reindeer||424?||53wb||128lbs||117 cuts + 9 lbs fur|
|Cow||640?||80wb||170lbs||170cuts + 18lbs leather||Gives milk|
|Bull||1200?||150wb||360lbs||330cuts +22lbs leather|
value guess based on 1 bowl = 8value, 1 arrow=4 big dog was purchased for 1.4x price of dog
|Lynx||3||360||120||45||83||Very Dangerous 1 hit kill|
|Squirrel||0.3||6||20||2 (1 1/3)|
- Version 3.18
- Values in bold letters are from version 3.52.
- Hover over entries to see the latest version the price have been updated from.
- Roasted Meat Cuts (RMC).