Difference between revisions of "Object Template"

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(Added "prefers =" to help indicate/clarify preferred tools.)
m (Minor edit.)
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: Skill used in crafting
 
: Skill used in crafting
 
<br/>
 
<br/>
; tools        = <nowiki> [[requires::{{Axe All}}, <[[Handaxe]]> </nowiki>
+
; tools        = <nowiki> [[requires::Broad knife]], {{Axe All}}, <[[Handaxe]]> </nowiki>
 
: List of required tools
 
: List of required tools
 
: To list complete groups of types of items use {{<Base Item> All}}
 
: To list complete groups of types of items use {{<Base Item> All}}
 +
<br/>
 +
; prefers      = <nowiki> [[Handaxe]] </nowiki>
 +
: Indicate preferred tools. Don't add the "requires::" token in this field. This might need some testing but hopefully it works okay.
 
<br/>
 
<br/>
 
; ingredients  =  Example <nowiki> [[requires::Slender Tree Trunk]]</nowiki>
 
; ingredients  =  Example <nowiki> [[requires::Slender Tree Trunk]]</nowiki>

Revision as of 13:23, 16 December 2014

Object Template
File:Object Template.png
Basic Info
Cultures:
Weight:
Trade Value:
Flammable:


cultures = {{Cultures All}},
[[requires::Kuikki-Tribe]]
List of tribes, {{Cultures All}} Actually includes all tribes, so the
[[requires::Kuikki-Tribe]] is redundant.


weight = Weight in 0.0 lbs
Weight of a single item


value =
Base trade value of the item


flammable =
Whether or not it can be burned, simply Yes or No


burnTime = Example
1h 30m


clothing =
Whether the item is wearable, Yes or No


bodyPart = Example [[:Category:Head]]
Where on the body it is warn, valid locations are Category:Cap, Category:Face, Category:Neck, Category:Shoulder, Category:Upper Arm, Category:Chest, Category:Elbow, Category:Arm, Category:Hand, Categroy:Hip, Category:Groin, Category:Thighs, Category:Knees, Category:Shins, Category:Feet


weapon =
If the item is a weapon, Yes/No


craftable =
If the item is craftable, Yes/No
If it can be crafted.


Combat Values for Weapons, Only appears if weapon is Yes

combatSkill = Example [[requires::Dagger]]
Which weapon skill is used with this weapon. valid types are Shield, Dagger, Sword, Club, Axe, Flail, Spear, Bow, Crossbow
blunt =
edge =
point =
attackBonus =
defenseBonus =


Levels of Protection: Only appears if Clothing is Yes

avgProtection =
warmthProtection =
edgeProtection =
squeezeProtection =
pointProtection =
bluntProtection =


Levels of Protection: Only appears if Crafting is Yes


craftSkills = Example [[requires::Hideworking]]
Skill used in crafting


tools = [[requires::Broad knife]], {{Axe All}}, <[[Handaxe]]>
List of required tools
To list complete groups of types of items use {{<Base Item> All}}


prefers = [[Handaxe]]
Indicate preferred tools. Don't add the "requires::" token in this field. This might need some testing but hopefully it works okay.


ingredients = Example [[requires::Slender Tree Trunk]]
List of ingredients


craftTime =
Time to complete crafting


finishTime =
Wait time after finished crafting








Template Parameters