Difference between revisions of "Object Template"

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: Whether the item is wearable, Yes or No
 
: Whether the item is wearable, Yes or No
 
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; bodyPart    = Example <code>[[:Category::Head]]</code>
+
; bodyPart    = Example <code>[[:Category:Head]]</code>
: Where on the body it is warn, valid locations are [[:Categroy:Cap]], [[:Categroy:Face]], [[:Categroy:Neck]], [[:Categroy:Shoulder]], [[:Categroy:Upper Arm]], [[:Categroy:Chest]], [[:Categroy:Elbow]], [[:Categroy:Arm]], [[:Categroy:Hand]], [[:Categroy:Hip]], [[:Categroy:Groin]], [[:Categroy:Thighs]], [[:Categroy:Knees]], [[:Categroy:Shins]], [[:Categroy:Feet]]
+
: Where on the body it is warn, valid locations are [[:Category:Cap]], [[:Category:Face]], [[:Category:Neck]], [[:Category:Shoulder]], [[:Category:Upper Arm]], [[:Category:Chest]], [[:Category:Elbow]], [[:Category:Arm]], [[:Category:Hand]], [[:Categroy:Hip]], [[:Category:Groin]], [[:Category:Thighs]], [[:Category:Knees]], [[:Category:Shins]], [[:Category:Feet]]
 
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; weapon      =  
 
; weapon      =  

Revision as of 07:25, 26 September 2014

Object Template
File:Object Template.png
Basic Info
Cultures:
Weight:
Trade Value:
Flammable:


cultures = All, Kuikki-Tribe
List of tribes, All Actually includes all tribes, so the Kuikki-Tribe is redundant.


weight = Weight in 0.0 lbs
Weight of a single item


value =
Base trade value of the item


flammable =
Whether or not it can be burned, simply Yes or No


burnTime = Example
1h 30m


clothing =
Whether the item is wearable, Yes or No


bodyPart = Example <code>Category:Head
Where on the body it is warn, valid locations are Category:Cap, Category:Face, Category:Neck, Category:Shoulder, Category:Upper Arm, Category:Chest, Category:Elbow, Category:Arm, Category:Hand, Categroy:Hip, Category:Groin, Category:Thighs, Category:Knees, Category:Shins, Category:Feet


weapon =
If the item is a weapon, Yes/No


craftable =
If the item is craftable, Yes/No
If it can be crafted.


Combat Values for Weapons, Only appears if weapon is Yes

combatSkill = Example Dagger
Which weapon skill is used with this weapon. valid types are Shield, Dagger, Sword, Club, Axe, Flail, Spear, Bow, Crossbow
blunt =
edge =
point =
attackBonus =
defenseBonus =


Levels of Protection: Only appears if Clothing is Yes

avgProtection =
warmthProtection =
edgeProtection =
squeezeProtection =
pointProtection =
bluntProtection =


Levels of Protection: Only appears if Crafting is Yes


craftSkills = Hideworking
Skill used in crafting


tools = [[requires::Axes, <Handaxe>
List of required tools
To list complete groups of types of items use {{<Base Item> All}}


ingredients = Example <code> Slender Tree Trunk
List of ingredients


craftTime =
Time to complete crafting


finishTime =
Wait time after finished crafting








Template Parameters