Difference between revisions of "Meeting the water folk"

From UnReal World Wiki
Jump to: navigation, search
m (Rhapsody moved page Meeting The Water Folk to Meeting the water folk: lower case)
 
Line 1: Line 1:
Ritual Description:
+
''To get to see spirits of the water you should go stand naked on a rock in the water at night. It must be a single rock or skerry, completely surrounded by water, and the water folk may gather around it at midnight.''
  
To get to see spirits of the water you should go stand naked on a rock in the water at night. It must be a single rock or skerry, completely surrounded by water, and the water folk may gather around it at midnight.
+
[[Meeting the water folk]] is a powerful ritual [[spell]] necessary to meet and address the spirits of water. When done properly, the water folk will appear, but will not communicate verbally; the player must judge their mood by themselves. Properly performing this ritual will strengthen the character's standing with spirits, especially when dealing with water and [[fishing]].
  
Acquired through Quest "The Water Folk"
+
Care should be taken when performing this ritual in cold weather. Building a [[fire]] is allowed to keep oneself warm over night, but it must be placed on a separate rock or skerry across one tile of water.
  
[[Category:Ritual]]
+
[[Category:Spells]]

Latest revision as of 14:41, 23 May 2022

To get to see spirits of the water you should go stand naked on a rock in the water at night. It must be a single rock or skerry, completely surrounded by water, and the water folk may gather around it at midnight.

Meeting the water folk is a powerful ritual spell necessary to meet and address the spirits of water. When done properly, the water folk will appear, but will not communicate verbally; the player must judge their mood by themselves. Properly performing this ritual will strengthen the character's standing with spirits, especially when dealing with water and fishing.

Care should be taken when performing this ritual in cold weather. Building a fire is allowed to keep oneself warm over night, but it must be placed on a separate rock or skerry across one tile of water.