Difference between revisions of "Crops"

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Crops are one of the kinds of edible [[Plants]] in UnReal World. Typically found near settlements, crops can be grown by the player using the [[Agriculture (Skill)|agriculture]] skill and seeds. Seeds can be obtained by threshing harvested plants, purchased rarely from stores, or obtained through [[game course]] events or starting [[scenario]]s.
 
Crops are one of the kinds of edible [[Plants]] in UnReal World. Typically found near settlements, crops can be grown by the player using the [[Agriculture (Skill)|agriculture]] skill and seeds. Seeds can be obtained by threshing harvested plants, purchased rarely from stores, or obtained through [[game course]] events or starting [[scenario]]s.
  
Crops can produce seeds, pods, leaves, grains, and roots. Seeds can be cooked or planted, pods can be threshed for plantable seeds or eaten. It's important to note that removing the seeds via threshing decreases the nutrition slightly, though this can be recovered if the seeds are eaten.
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Crops can produce seeds, pods, leaves, grains, and roots. Seeds, grains, and pods can be planted, and all parts can be cooked or eaten raw.
 
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Some useful number to keep handy are that a 12 lb bag of grains or flour contains 60 handfuls (and thus will seed 60 tiles) and can keep a player fed for around a week.
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| 1 small pinch (0.022 lbs) turnip seeds, 1 large (0.662 lbs) turnip root
 
| 1 small pinch (0.022 lbs) turnip seeds, 1 large (0.662 lbs) turnip root
 
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<nowiki>*Multiplier to plant (not seed) nutrition after threshing.</nowiki>
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<nowiki>*Multiplier to non-seed nutrition after threshing. Note that in the vanilla game, hemp is the only crop with a threshing modifier that produces something other than seeds, grains, or pods, making hemp leaves one-tenth as nutritious by weight as the seeds.</nowiki>
  
 
[[Category:Crops]][[Category:Food]][[Category:Plant]]
 
[[Category:Crops]][[Category:Food]][[Category:Plant]]

Revision as of 22:33, 24 November 2017

Crops are one of the kinds of edible Plants in UnReal World. Typically found near settlements, crops can be grown by the player using the agriculture skill and seeds. Seeds can be obtained by threshing harvested plants, purchased rarely from stores, or obtained through game course events or starting scenarios.

Crops can produce seeds, pods, leaves, grains, and roots. Seeds, grains, and pods can be planted, and all parts can be cooked or eaten raw.


List of Crops

Image Name Carbs Fat Protein Thresh Multiplier* Time to Harvest Sprout Harvest (first) Wither Produces
Barley.png Barley
64
2
7
0.1
110 days
Seedtime (May)
Aug 19
Fall (September)
2 small fistfuls (0.110 lbs) barley grains
Rye.png Rye
55
2
9
0.1
120 days
Seedtime (May)
Aug 29
Fall (September)
2 small fistfuls (0.110 lbs) rye grains
Broad Beans.png Broad Beans
19
0
8
0.5
110 days
Swidden (April)
Jul 20
Dead (November)
5 large (0.773 lbs) broad bean pods
Pea.png Pea
12
1
6
0.5
90 days
Seedtime (May)
Jul 30
Fall (September)
2 medium (0.115 lbs) pea pods
Hemp.png Hemp
8
10
24
0.1
130 days
Swidden (April)
Aug 9
Dirt (October)
2 medium fistfuls (0.221 lbs) hemp seeds, 2 medium fistfuls (0.150 lbs) hemp leaves
Turnip.png Turnip
7
0
1
N/A
55 days
Seedtime (May)
Jun 25
Fall (September)
1 small pinch (0.022 lbs) turnip seeds, 1 large (0.662 lbs) turnip root

*Multiplier to non-seed nutrition after threshing. Note that in the vanilla game, hemp is the only crop with a threshing modifier that produces something other than seeds, grains, or pods, making hemp leaves one-tenth as nutritious by weight as the seeds.