Difference between revisions of "Agility"

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(Removed paragraph claiming that agility is the only stat to affect dodge (Skill). Added Dagger, Sword, Axe, Spear, Club, Flail, Stealth.)
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The following [[Skills|skills]] are governed by this stat:
 
The following [[Skills|skills]] are governed by this stat:
*[[Dodge (Skill)|Dodge]] (×5)
+
*[[Dodge (Skill)|Dodge]]
 
*[[Timbercraft (Skill)|Timbercraft]]
 
*[[Timbercraft (Skill)|Timbercraft]]
 
*[[Climbing (Skill)|Climbing]]
 
*[[Climbing (Skill)|Climbing]]
*[[Skiing (Skill)|Skiing]]
+
*[[Skiing (Skill)|Skiing]] (x2)
 
*[[Swimming (Skill)|Swimming]]
 
*[[Swimming (Skill)|Swimming]]
 +
*[[Stealth (Skill)|Stealth]]
 
*[[Shield (Skill)|Shield ]]
 
*[[Shield (Skill)|Shield ]]
 
*[[Unarmed (Skill)|Unarmed]]
 
*[[Unarmed (Skill)|Unarmed]]
 
+
*[[Dagger (Skill)|Dagger]]
Agility being the only [[Stats|stat]] governing [[Dodge (Skill)|Dodge]] and with a higher multiplier than normal as well, it's a good idea to have decent Agility (unless you're going the pacifist/vegan path).
+
*[[Sword (Skill)|Sword]]
 +
*[[Axe (Skill)|Axe]]
 +
*[[Spear (Skill|Spear)]] (x2)
 +
*[[Club (Skill)|Club]]
 +
*[[Flail (Skill)|Flail]]
  
 
[[Category:Stats]]
 
[[Category:Stats]]

Revision as of 07:56, 14 January 2017

Agility is one of your character's nine physical stats.

The following skills are governed by this stat: