Difference between revisions of "Crops"
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Crops are one of the kinds of edible [[Plants]] in UnReal World. Typically found near settlements, crops can be grown by the player using the [[Agriculture (Skill)|agriculture]] skill and seeds. Seeds can be obtained by threshing harvested plants, purchased rarely from stores, or obtained through [[game course]] events or starting [[scenario]]s. | Crops are one of the kinds of edible [[Plants]] in UnReal World. Typically found near settlements, crops can be grown by the player using the [[Agriculture (Skill)|agriculture]] skill and seeds. Seeds can be obtained by threshing harvested plants, purchased rarely from stores, or obtained through [[game course]] events or starting [[scenario]]s. | ||
− | Crops can produce seeds, pods, leaves, grains, and roots. Seeds can be | + | Crops can produce seeds, pods, leaves, grains, and roots. Seeds, grains, and pods can be planted, and all parts can be cooked or eaten raw. |
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| 1 small pinch (0.022 lbs) turnip seeds, 1 large (0.662 lbs) turnip root | | 1 small pinch (0.022 lbs) turnip seeds, 1 large (0.662 lbs) turnip root | ||
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− | <nowiki>*Multiplier to | + | <nowiki>*Multiplier to non-seed nutrition after threshing. Note that in the vanilla game, hemp is the only crop with a threshing modifier that produces something other than seeds, grains, or pods, making hemp leaves one-tenth as nutritious by weight as the seeds.</nowiki> |
[[Category:Crops]][[Category:Food]][[Category:Plant]] | [[Category:Crops]][[Category:Food]][[Category:Plant]] |
Revision as of 21:33, 24 November 2017
Crops are one of the kinds of edible Plants in UnReal World. Typically found near settlements, crops can be grown by the player using the agriculture skill and seeds. Seeds can be obtained by threshing harvested plants, purchased rarely from stores, or obtained through game course events or starting scenarios.
Crops can produce seeds, pods, leaves, grains, and roots. Seeds, grains, and pods can be planted, and all parts can be cooked or eaten raw.
List of Crops
Image | Name | Carbs | Fat | Protein | Thresh Multiplier* | Time to Harvest | Sprout | Harvest (first) | Wither | Produces |
---|---|---|---|---|---|---|---|---|---|---|
Barley | 64
|
2
|
7
|
0.1
|
110 days
|
Seedtime (May)
|
Aug 19
|
Fall (September)
|
2 small fistfuls (0.110 lbs) barley grains | |
Rye | 55
|
2
|
9
|
0.1
|
120 days
|
Seedtime (May)
|
Aug 29
|
Fall (September)
|
2 small fistfuls (0.110 lbs) rye grains | |
Broad Beans | 19
|
0
|
8
|
0.5
|
110 days
|
Swidden (April)
|
Jul 20
|
Dead (November)
|
5 large (0.773 lbs) broad bean pods | |
Pea | 12
|
1
|
6
|
0.5
|
90 days
|
Seedtime (May)
|
Jul 30
|
Fall (September)
|
2 medium (0.115 lbs) pea pods | |
Hemp | 8
|
10
|
24
|
0.1
|
130 days
|
Swidden (April)
|
Aug 9
|
Dirt (October)
|
2 medium fistfuls (0.221 lbs) hemp seeds, 2 medium fistfuls (0.150 lbs) hemp leaves | |
Turnip | 7
|
0
|
1
|
N/A
|
55 days
|
Seedtime (May)
|
Jun 25
|
Fall (September)
|
1 small pinch (0.022 lbs) turnip seeds, 1 large (0.662 lbs) turnip root |
*Multiplier to non-seed nutrition after threshing. Note that in the vanilla game, hemp is the only crop with a threshing modifier that produces something other than seeds, grains, or pods, making hemp leaves one-tenth as nutritious by weight as the seeds.