Difference between revisions of "Object Template"

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m (dagger -> knife)
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| defenseBonus =  
 
| defenseBonus =  
 
| finishTime  =  
 
| finishTime  =  
| avgProtection =
+
| Material    =
| warmthProtection =
+
| edgeProtection =
+
| squeezeProtection =
+
| pointProtection =
+
| bluntProtection =
+
| tearProtection =
+
 
| craftSkills  =  
 
| craftSkills  =  
 
| tools        =  
 
| tools        =  
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; defenseBonus =  
 
; defenseBonus =  
 
<br/>
 
<br/>
'''Levels of Protection: Only appears if Clothing is Yes'''
+
'''Levels of Protection: Only appears if Clothing is Yes.'''
; avgProtection =
+
; The protection levels are automatically set by the template as long as Material variable is set. Valid values are (case sensitive): Fur, Nettle, Leather, Linen, Birch, Iron, Mail, Lamellar, Wool. In version 3.40b3 nettle and linen have identical values so they are grouped in the template as well, meaning both Material valuable values give same results.
; warmthProtection =
+
; Material = Fur/Leather/Wool/Nettle/Linen/Birch/Iron/Mail/Lamellar
; edgeProtection =
+
 
; squeezeProtection =
+
; pointProtection =
+
; bluntProtection =
+
; tearProtection
+
  
 
<br/>
 
<br/>

Revision as of 18:00, 15 February 2017

Object Template
File:Object Template.png
Basic Info
Cultures:
Weight:
Trade Value:
Flammable:


cultures = {{Cultures All}},
[[requires::Kuikki-Tribe]]
List of tribes, {{Cultures All}} Actually includes all tribes, so the
[[requires::Kuikki-Tribe]] is redundant.


weight = Weight in 0.0 lbs
Weight of a single item


value =
Base trade value of the item


flammable =
Whether or not it can be burned, simply Yes or No


burnTime = Example
1h 30m


clothing =
Whether the item is wearable, Yes or No


bodyPart = Example [[:Category:Head]]
Where on the body it is warn, valid locations are [[:Category:Cap|]], [[:Category:Face|]], [[:Category:Neck|]], [[:Category:Shoulder|]], [[:Category:Upper Arm|]], [[:Category:Chest|]], [[:Category:Elbow|]], [[:Category:Arm|]], [[:Category:Hand|]], [[:Categroy:Hip|]], [[:Category:Groin|]], [[:Category:Thighs|]], [[:Category:Knees|]], [[:Category:Shins|]], [[:Category:Feet|Feet]]


weapon =
If the item is a weapon, Yes/No


craftable =
If the item is craftable, Yes/No
If it can be crafted.


Combat Values for Weapons, Only appears if weapon is Yes

combatSkill = Example [[requires::Knife]]
Which weapon skill is used with this weapon. valid types are Shield, Knife, Sword, Club, Axe, Flail, Spear, Bow, Crossbow
blunt =
edge =
point =
attackBonus =
defenseBonus =


Levels of Protection: Only appears if Clothing is Yes.

The protection levels are automatically set by the template as long as Material variable is set. Valid values are (case sensitive)
Fur, Nettle, Leather, Linen, Birch, Iron, Mail, Lamellar, Wool. In version 3.40b3 nettle and linen have identical values so they are grouped in the template as well, meaning both Material valuable values give same results.
Material = Fur/Leather/Wool/Nettle/Linen/Birch/Iron/Mail/Lamellar



craftSkills = Example [[requires::Hideworking]]
Skill used in crafting


tools = [[requires::Broad knife]], {{Axe All}}, <[[Handaxe]]>
List of required tools
To list complete groups of types of items use {{<Base Item> All}}


prefers = [[Handaxe]]
Indicate preferred tools. Don't add the "requires::" token in this field. This might need some testing but hopefully it works okay.


ingredients = Example [[requires::Slender Tree Trunk]]
List of ingredients


craftTime =
Time to complete crafting


finishTime =
Wait time after finished crafting








Template Parameters