Difference between revisions of "Character creation"
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+ | There are four options for creating a new character in UnReal World, under the option ''Create a character'' in the game's main menu. The first one of these options, ''Quick and easy'', only asks the player for a character name, gender and avatar, the other character creation steps being automated. Out of the other options, ''custom'' is the standard way to create a character and the other two options, ''custom - easy'' and ''custom - too easy'', provide the player with the option to increase [[skill]] levels by degrading other skills, the amount of degradation and increasing depending on the level of ease. With the easier options, in addition to the five skill points allowed in the standard option, the player is allowed to subtract one or two points from all the skills he wants and similarly increase the skills he wishes by two or three points, or until the skill's level reaches zero or master. | ||
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== Initial Skill Point Distribution == | == Initial Skill Point Distribution == | ||
− | During character creation, the [[ | + | During character creation, the [[skills]]' starting levels are calculated by taking the average of a few related [[Stats]] as shown in the second table below, and multiplying it with a predefined number of skill points according to the first table below. |
As of 3.18, there are no "bonus" points for putting points into a skill that you have 0% in at character creation (such as agriculture for the Seal-Tribe). However (again, as of 3.18), there does seem to be a (likely unintended) feature where if you put a point into such a skill, then take it out, then put it in again, you can put up to two points into the skill, rather than being limited to just one. | As of 3.18, there are no "bonus" points for putting points into a skill that you have 0% in at character creation (such as agriculture for the Seal-Tribe). However (again, as of 3.18), there does seem to be a (likely unintended) feature where if you put a point into such a skill, then take it out, then put it in again, you can put up to two points into the skill, rather than being limited to just one. |
Revision as of 14:02, 5 February 2017
There are four options for creating a new character in UnReal World, under the option Create a character in the game's main menu. The first one of these options, Quick and easy, only asks the player for a character name, gender and avatar, the other character creation steps being automated. Out of the other options, custom is the standard way to create a character and the other two options, custom - easy and custom - too easy, provide the player with the option to increase skill levels by degrading other skills, the amount of degradation and increasing depending on the level of ease. With the easier options, in addition to the five skill points allowed in the standard option, the player is allowed to subtract one or two points from all the skills he wants and similarly increase the skills he wishes by two or three points, or until the skill's level reaches zero or master.
Initial Skill Point Distribution
During character creation, the skills' starting levels are calculated by taking the average of a few related Stats as shown in the second table below, and multiplying it with a predefined number of skill points according to the first table below.
As of 3.18, there are no "bonus" points for putting points into a skill that you have 0% in at character creation (such as agriculture for the Seal-Tribe). However (again, as of 3.18), there does seem to be a (likely unintended) feature where if you put a point into such a skill, then take it out, then put it in again, you can put up to two points into the skill, rather than being limited to just one.
Here are the values as of 3.18 (stable), using ini_skills.txt in the installation folder (many were verified manually, to ensure that ini_skills.txt matches the game behavior, which it does).
Kaumo | Driikki | Kiesse | Reemi | Sarto | Island | Koivu | Kuikka | Owl | Seal | |
LORE & CRAFT SKILLS | ||||||||||
Agriculture | 1 | 3 | 3 | 3 | 4 | 2 | 4 | 1 | 0 | 0 |
Building | 3 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 1 | 1 |
Cookery | 3 | 4 | 3 | 4 | 3 | 3 | 3 | 3 | 3 | 3 |
Herblore | 2 | 1 | 2 | 3 | 1 | 1 | 1 | 3 | 4 | 2 |
Fishing | 3 | 3 | 3 | 2 | 2 | 4 | 2 | 4 | 2 | 4 |
Hideworking | 3 | 1 | 3 | 2 | 2 | 1 | 2 | 3 | 4 | 3 |
Ritual | 3 | 3 | 3 | 4 | 3 | 3 | 3 | 4 | 4 | 5 |
Timbercraft | 2 | 1 | 4 | 3 | 2 | 2 | 2 | 1 | 1 | 1 |
Physician | 2 | 1 | 2 | 2 | 3 | 2 | 1 | 3 | 3 | 3 |
Trapping | 2 | 2 | 2 | 3 | 2 | 1 | 2 | 2 | 1 | 0 |
Tracking | 4 | 0 | 3 | 2 | 2 | 1 | 3 | 3 | 4 | 3 |
Survival | 4 | 1 | 3 | 2 | 1 | 2 | 2 | 3 | 4 | 5 |
Weatherlore | 2 | 1 | 2 | 2 | 3 | 5 | 2 | 3 | 3 | 4 |
Carpentry | 2 | 2 | 2 | 2 | 2 | 4 | 2 | 3 | 2 | 2 |
PHYSICAL SKILLS | ||||||||||
Skiing | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 4 | 3 |
Stealth | 4 | 2 | 4 | 4 | 3 | 3 | 3 | 4 | 4 | 4 |
Climbing | 3 | 2 | 3 | 3 | 2 | 3 | 3 | 4 | 4 | 4 |
Swimming | 2 | 2 | 2 | 1 | 2 | 3 | 2 | 1 | 0 | 0 |
COMBAT SKILLS | ||||||||||
Dodge | 5 | 4 | 4 | 4 | 5 | 4 | 4 | 4 | 5 | 4 |
Shield | 2 | 4 | 2 | 3 | 3 | 2 | 3 | 1 | 1 | 1 |
Dagger | 4 | 2 | 3 | 3 | 4 | 3 | 3 | 3 | 3 | 3 |
Sword | 2 | 4 | 2 | 3 | 3 | 1 | 3 | 1 | 1 | 1 |
Club | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 4 |
Axe | 3 | 3 | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 1 |
Flail | 1 | 2 | 2 | 3 | 3 | 1 | 3 | 0 | 0 | 0 |
Spear | 4 | 3 | 3 | 3 | 3 | 2 | 3 | 3 | 3 | 5 |
Bow | 4 | 2 | 3 | 3 | 3 | 3 | 3 | 4 | 5 | 3 |
Crossbow | 1 | 3 | 1 | 1 | 2 | 1 | 2 | 0 | 0 | 0 |
Unarmed | 4 | 2 | 3 | 3 | 4 | 3 | 3 | 3 | 4 | 3 |
TOTALS | ||||||||||
Lore/Craft | 36 | 27 | 39 | 38 | 34 | 34 | 32 | 38 | 36 | 36 |
Physical | 13 | 9 | 12 | 11 | 10 | 12 | 11 | 12 | 12 | 11 |
Combat | 33 | 32 | 30 | 33 | 36 | 26 | 33 | 24 | 27 | 25 |
Overall | 82 | 68 | 81 | 82 | 80 | 72 | 76 | 74 | 75 | 72 |
Stats/Skills Relationship
Each of the skills has a "base" value determined by averaging the stats listed in the table below. Some skills use the same stat more than once in this average, as indicated. Example: The base value for Hideworking is (Smell/Taste+Touch+Dexterity+Dexterity)/4, rounded down.
This base value is then multiplied by your tribe value (from the table above) to determine the starting value of that skill. Additionally, if you invest a character creation point in a skill, it will increase by an amount equal to the base value (effectively increasing your tribe value by 1).
Here are the relevant stats as of 3.18 (stable), using ini_skills.txt from the game installation folder.