Difference between revisions of "Scenario"

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You start on the [[Wilderness map|wilderness map]] with nothing around you. No distinct advantages or disadvantages, just a solid starting point.
 
You start on the [[Wilderness map|wilderness map]] with nothing around you. No distinct advantages or disadvantages, just a solid starting point.
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<gallery>
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File:Starting scenario selection.jpg|Main selection screen for the starting scenario (The Unreal World is the default scenario)
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</gallery>
  
 
===The Village===
 
===The Village===
 
'''Start playing outside a strange but cosy-looking [[village]]'''
 
'''Start playing outside a strange but cosy-looking [[village]]'''
  
You start on the [[Wilderness map|wilderness map]] with a [[Settlement|settlement]] directly in front of you. Sometimes, the settlement might only consist of a [[Kota|kota]] or two, instead of a small, medium or large village with [[Wooden building|loghouses]]. The size and content of the nearest village depends on your starting location.
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You start on the [[Wilderness map|wilderness map]] with a [[Settlement|settlement]] directly in front of you. Sometimes, the settlement might only consist of a [[Kota|kota]] or two, instead of a small, medium or large village with [[Wooden Building|loghouses]]. The size and content of the nearest village depends on your starting location.
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<gallery>
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File:Starting scenario the village.jpg|Selection screen for the scenario The Village
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</gallery>
  
 
===Runaway Slave===
 
===Runaway Slave===
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Starting [[map#Local terrain map|zoomed in]], you immediately start your playthrough in a [[Njerpez|Njerpezit]] camp, with only a single weapon and the [[clothes]] on your back.  The Njerpez are all immediately hostile to you, so they will chase you down if you don't run quickly, or are able to sneak/hide until you can successfully escape. As you have no protection, you are unlikely to survive a direct assault, especially with so many armed Njerpez around. Tactics are therefore important early in this scenario. Even while running, you could still easily die as the Njerpez warriors have many [[Bows|ranged weapons]].
 
Starting [[map#Local terrain map|zoomed in]], you immediately start your playthrough in a [[Njerpez|Njerpezit]] camp, with only a single weapon and the [[clothes]] on your back.  The Njerpez are all immediately hostile to you, so they will chase you down if you don't run quickly, or are able to sneak/hide until you can successfully escape. As you have no protection, you are unlikely to survive a direct assault, especially with so many armed Njerpez around. Tactics are therefore important early in this scenario. Even while running, you could still easily die as the Njerpez warriors have many [[Bows|ranged weapons]].
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<gallery>
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File:Starting scenario runaway slave.jpg|Selection screen for the Runaway Slave scenario
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</gallery>
  
 
===Unfortunate Hunting Trip===
 
===Unfortunate Hunting Trip===
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Starting [[map#Local terrain map|zoomed in]], the dead body of your father is lying near by.  You can pick up numerous items from there to augment your standard pack items. The beast that killed him is still around, and you are able to [[tracking|track]] it down if you so desire.
 
Starting [[map#Local terrain map|zoomed in]], the dead body of your father is lying near by.  You can pick up numerous items from there to augment your standard pack items. The beast that killed him is still around, and you are able to [[tracking|track]] it down if you so desire.
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<gallery>
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File:Starting scenario unfortunate hunting trip.jpg|Selection screen for the Unfortunate Hunting Trip scenario
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</gallery>
  
 
===Lonely Settler===
 
===Lonely Settler===
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You start within visible range of a partially finished cottage (or cottages). All of the materials and tools necessary to immediately finish one of the cottages are available (including materials for the floor and ceiling). You can make headway on the other without felling any more trees.
 
You start within visible range of a partially finished cottage (or cottages). All of the materials and tools necessary to immediately finish one of the cottages are available (including materials for the floor and ceiling). You can make headway on the other without felling any more trees.
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<gallery>
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File:Starting scenario lonely settler.jpg|Selection screen for the Lonely Settler scenario
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</gallery>
  
 
===Hurt, Helpless, and Afraid===
 
===Hurt, Helpless, and Afraid===
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Starting immediately [[map#Local terrain map|zoomed into the map]], your [[Injury|injuries]] are around 45% [[Status|penalty]], your inventory consists only of your clothes (partially worn down), and a knife. You regain consciousness...
 
Starting immediately [[map#Local terrain map|zoomed into the map]], your [[Injury|injuries]] are around 45% [[Status|penalty]], your inventory consists only of your clothes (partially worn down), and a knife. You regain consciousness...
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<gallery>
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File:Starting scenario hurt helpless and afraid.jpg|Selection screen for the Hurt, Helpless and Afraid scenario
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</gallery>
  
 
===Traps and Trapping===
 
===Traps and Trapping===
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A couple of [[Traps|traps]] and a number of [[Wooden stake|wooden stakes]] help you get started with [[Trapping (Skill)|trapping]].
 
A couple of [[Traps|traps]] and a number of [[Wooden stake|wooden stakes]] help you get started with [[Trapping (Skill)|trapping]].
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<gallery>
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File:Starting scenario traps and trapping.jpg|Selection screen for the Traps and Trapping scenario
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</gallery>
  
 
===I Want to be a Fisherman===
 
===I Want to be a Fisherman===
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Starting with a [[fishing rod]] and 2 [[Net|nets]], you're ready to begin [[Fishing|fishing]], and soon enough, eating. If you could only find water...
 
Starting with a [[fishing rod]] and 2 [[Net|nets]], you're ready to begin [[Fishing|fishing]], and soon enough, eating. If you could only find water...
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<gallery>
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File:Starting scenario I want to be a fisherman.jpg|Selection screen for the I Want to be a Fisherman scenario
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</gallery>
  
 
===Abandoned Trap-Fence===
 
===Abandoned Trap-Fence===
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Starting [[map#Local terrain map|zoomed in]], a [[trap-fence]] is setup and ready for you to take over.  The [[traps]] are sprung, and empty, but you'll learn to reset and maintain the trap-fence.
 
Starting [[map#Local terrain map|zoomed in]], a [[trap-fence]] is setup and ready for you to take over.  The [[traps]] are sprung, and empty, but you'll learn to reset and maintain the trap-fence.
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<gallery>
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File:Starting scenario abandoned trap fence.jpg|Selection screen for the Abandoned Camp scenario
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</gallery>
  
 
===Abandoned Camp===
 
===Abandoned Camp===
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Starting [[map#Local terrain map|zoomed in]], you are in range of a [[Shelter|shelter]], [[Firewood|firewood]], and a couple of other items that might be useful to immediate survival.
 
Starting [[map#Local terrain map|zoomed in]], you are in range of a [[Shelter|shelter]], [[Firewood|firewood]], and a couple of other items that might be useful to immediate survival.
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<gallery>
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File:Starting scenario abandoned camp.jpg|Selection screen for the Abandoned Camp scenario
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</gallery>
  
 
===Agriculture===
 
===Agriculture===
 
'''You posses some valuable seeds and are ready to try out your agricultural skills'''
 
'''You posses some valuable seeds and are ready to try out your agricultural skills'''
  
You start with a [[shovel]] and a number of random [[:Category:Seeds|seeds]] of varied amounts included in your inventory.
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You start with a [[Shovel|shovel]] and a number of random [[:Category:Seeds|seeds]] of varied amounts included in your inventory.
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<gallery>
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File:Starting scenario agriculture.jpg|Selection screen for the Agriculture scenario
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</gallery>
  
 
===There be Robbers!===
 
===There be Robbers!===
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If you give them the items they ask for, they will take them and let you leave. But be warned, if you stick around or come back, they will be aggressive and attack.
 
If you give them the items they ask for, they will take them and let you leave. But be warned, if you stick around or come back, they will be aggressive and attack.
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<gallery>
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File:Starting scenario there be robbers.jpg|Selection screen for the There Be Robbers ! scenario
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</gallery>
  
 
===Not All Who Wander are Lost===
 
===Not All Who Wander are Lost===
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Starting [[map#Local terrain map|zoomed in]], you'll stumble upon a dead body with a lot of equipment, the deceased person the result of a forest fire that is burning out. A pet [[Animals|animal]] (depending on your starting [[Cultures|culture]]) will be accompanying you from the start of this scenario, attached to a [[leash]].
 
Starting [[map#Local terrain map|zoomed in]], you'll stumble upon a dead body with a lot of equipment, the deceased person the result of a forest fire that is burning out. A pet [[Animals|animal]] (depending on your starting [[Cultures|culture]]) will be accompanying you from the start of this scenario, attached to a [[leash]].
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<gallery>
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File:Starting scenario not all who wander are lost.jpg|Selection screen for the Not All Who Wander Are Lost scenario
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</gallery>
  
 
== Gallery ==
 
== Gallery ==
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== See also ==
 
== See also ==
 
*'''[[Character Creation|Character creation]]'''
 
*'''[[Character Creation|Character creation]]'''
 
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*'''[[Game course|Game course]]'''
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 18:32, 14 October 2020

During character creation, the player gets to choose a scenario that can make the early game easier or harder.

Below is a list of available scenarios and their descriptions.

The Unreal World

Start playing at the middle of a wide, unfamiliar wilderness

You start on the wilderness map with nothing around you. No distinct advantages or disadvantages, just a solid starting point.

The Village

Start playing outside a strange but cosy-looking village

You start on the wilderness map with a settlement directly in front of you. Sometimes, the settlement might only consist of a kota or two, instead of a small, medium or large village with loghouses. The size and content of the nearest village depends on your starting location.

Runaway Slave

Having been slave to Njerpezit for years you finally take a step to escape from your captors

Starting zoomed in, you immediately start your playthrough in a Njerpezit camp, with only a single weapon and the clothes on your back. The Njerpez are all immediately hostile to you, so they will chase you down if you don't run quickly, or are able to sneak/hide until you can successfully escape. As you have no protection, you are unlikely to survive a direct assault, especially with so many armed Njerpez around. Tactics are therefore important early in this scenario. Even while running, you could still easily die as the Njerpez warriors have many ranged weapons.

Unfortunate Hunting Trip

Your father lies dead on the ground and the beast who killed him is still present

Starting zoomed in, the dead body of your father is lying near by. You can pick up numerous items from there to augment your standard pack items. The beast that killed him is still around, and you are able to track it down if you so desire.

Lonely Settler

You find yourself alone on a foreign ground with two unfinished cottages

You start within visible range of a partially finished cottage (or cottages). All of the materials and tools necessary to immediately finish one of the cottages are available (including materials for the floor and ceiling). You can make headway on the other without felling any more trees.

Hurt, Helpless, and Afraid

Wounded and left for dead, you struggle to survive in the wilderness

Starting immediately zoomed into the map, your injuries are around 45% penalty, your inventory consists only of your clothes (partially worn down), and a knife. You regain consciousness...

Traps and Trapping

You start playing fully equipped with tools for passive hunting

A couple of traps and a number of wooden stakes help you get started with trapping.

I Want to be a Fisherman

Carrying extensive fishing equipment you start to follow your path as a fisherman

Starting with a fishing rod and 2 nets, you're ready to begin fishing, and soon enough, eating. If you could only find water...

Abandoned Trap-Fence

You find an old trap-fence in the wilderness

Starting zoomed in, a trap-fence is setup and ready for you to take over. The traps are sprung, and empty, but you'll learn to reset and maintain the trap-fence.

Abandoned Camp

You find an old camp with a shelter, firewood and useful items

Starting zoomed in, you are in range of a shelter, firewood, and a couple of other items that might be useful to immediate survival.

Agriculture

You posses some valuable seeds and are ready to try out your agricultural skills

You start with a shovel and a number of random seeds of varied amounts included in your inventory.

There be Robbers!

You encounter a band of ruffians in the wilderness

Starting zoomed in, a robber catches up with you and tries to hold you up. You can choose to fight them off, or give them a number of your starting equipment. If you choose to fight, he whistles, and a number of other robbers join in the fight. If you fall in the fight (likely), you'll be heavily injured (if not dead), and they will have taken a number of your starting equipment. The items taken are random, so both those that they require and those taken if you fail, will likely be different.

If you give them the items they ask for, they will take them and let you leave. But be warned, if you stick around or come back, they will be aggressive and attack.

Not All Who Wander are Lost

You set out into the unforgiving wilderness with a four-legged companion

Starting zoomed in, you'll stumble upon a dead body with a lot of equipment, the deceased person the result of a forest fire that is burning out. A pet animal (depending on your starting culture) will be accompanying you from the start of this scenario, attached to a leash.

Gallery

See also