UnReal World is a unique low-fantasy roguelike game set in the far north during the late Iron-Age.
The world of the game is highly realistic, rich with historical atmosphere and
emphasized on survival in the harsh ancient wilderness.
Steam release FAQUPD: Feb-16-2016
UnReal World is coming to Steam this year. Deadlines are hard to keep, but if the spirits are favourable Steam release might take place in February 2016.
Find answers to frequently asked questions about Steam release below.
Is it going to be free or what's the price of Steam version?It will be paid version on Steam. The price will be around 10 USD. As you may know, the game is constantly being developed so a great deal of minor and major version updates will follow and are naturally included in the Steam version.
How many updates there will be? All of them? Forever?For the time being we have to put it like this:
Several updates for several years. More of them than the most Steam titles ever offer.
We've already carried on with 24 years of UnReal World development and there's no end in sight. As we simply can't think decades ahead and put a justified price tag for everything still ahead of us we can't promise everything forever with the first Steam release either.
Updates will follow with years to come. That's what you can count on and enjoy.
Are you going to offer a possibility to purchase UnReal World lifetime membership on Steam?For starters we'll keep things nice and simple with the one above mentioned purchase option. After the initial release rumble eases and we see how things get going additional purchase option will be considered.
Is there going to be any difference between Steam version and the version downloadable from the game homepage?Not really. The game itself is the same, but in the future we might add extra packages such as video works, soundtrack etc. at UnReal World Steam store page.
Do we get Steam achievements, trading cards and cloud saves?Not in the initial Steam release, but there's no end in sight to developing the game and we'll consider all of these in the future.