UnReal World > Suggestions
Endgame economics - Money sink ideas
Rhaikh:
I have a pile of furs stacked floor to ceiling, all of my gear is masterwork and I'm currently trying to grind Carpentry so I can make fine/superior arrows myself.
I know most of you probably just start a new character at this point, but I want to play mine out. Eventually I'm going to die trying to wipe out the Njerpez culture, but in the meantime it might be nice if I had something to spend my fortune on.
Some money sink ideas I have:
* Teacher NPCs that will give you a skill bonus (like current quest rewards) in exchange for goods
* Pay Sages or Craftsmen tons for minor permanent improvements to equipment
* Set up buy orders with a village for specific types of goods. In other words, pay them extra to focus on gathering a specific commodity, like dried meat or something, so that they'll have more available to trade in the future
PALU:
Buying all the jewelry you can get hold of and hoard it is a fairly good money sink that's available currently.
JEB Davis:
Give your possessions away to all of the villagers you meet.
They will love you and you will have gotten rid of all your excess stuff.
Win-win situation, eh?
Rhaikh:
--- Quote from: PALU on November 06, 2017, 10:29:57 PM ---Buying all the jewelry you can get hold of and hoard it is a fairly good money sink that's available currently.
--- End quote ---
What's the point of this, besides the better weight/value ratio?
PALU:
--- Quote from: Rhaikh on November 07, 2017, 02:49:33 AM ---
--- Quote from: PALU on November 06, 2017, 10:29:57 PM ---Buying all the jewelry you can get hold of and hoard it is a fairly good money sink that's available currently.
--- End quote ---
What's the point of this, besides the better weight/value ratio?
--- End quote ---
There's no actual point beyond what you role play into it (apart from the portability). And it doesn't attract robbers either...
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