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Other roguelikes

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PoisonPen:
I'm guessing most people here are avid roguelike fans.  What other games do others here play?

For myself, I've spent a lot of time playing Cataclysm: Dark Days Ahead, although I really don't like the direction they've been going.  Grenade-throwing zombies?  Zoombies?  Laundry as a game mechanic?  No thanks.  When I got tired of playing 0.c with all its unfixed bugs and didn't want to switch to the (increasingly stupid) newer versions, I switched to UnReal World.

Before that, my main game was TOME with the Theme immersion plugin.  Unfortunately they were shut down by the Tolkien Estate and their replacement was... well, it's just bad.

And before that it was Angband, NetHack, Moria, et al.

In the pre-Web days, I was an admin and coder on Gateway, the largest MUD in existence at the time.  (We could handle up to one hundred concurrent players -- an unimaginably vast number in the days of Gopher and telnet.  It was the beta test site for LPmud; yes, it was that old.)

koteko:
I actually can't get into other roguelikes, although I do like the concept and I'm writing a simple one of my own (inspired by URW, but a thousandfold simpler).

I've played a sort of 3d roguelike, The Long Dark, which is also a survival game - but I'm a bit put off by guns, although rare. It also gives me a bit of motion sickness :P I guess I'm too much used to 2D and even textual games.

I played MUDs for years, and in Italy we had a couple of them with survival elements, good crafting, little to no magic and a graphical tile map. Kind of like a multiplayer URW with a bigger message area and simpler ecology (eg, the mobs have interesting behaviours but are not as persistent as in URW). I'm also developing one of those for fun, but it's a longer term project :)

PoisonPen:
I tried The Long Dark in early access because I thought it would scratch my post-apocalyptic itch, but didn't like it.  Too much hopping from fire to fire, spending most of your time playing it safe and keeping warm, not enough time ransacking abandoned cars and old cabins.  In the real world, hunter-gathers spend about two hours a day on survival.  The busy-work stuff that most so-called "survival" games force you to do against unrealistic countdown timers is irritating to me.  Just plunk me somewhere with no time limits and tell me to survive and I'll be happy as a pig in shit.  It's why I enjoy playing URW; if I want to take a day off to go exploring or hunt squirrels or find out where this river leads, I can, and the trap line and fishing nets can wait until tomorrow.

LoLotov:
I only even heard of roguelikes in the last five years or so, but before I started this one as my go to, I cut my teeth on the android game Pixel Dungeon, which is much closer to the original Rogue than unreal world. It was open sourced, so now you can find many different versions on the app store, but the original always does it for me. 2d sprites, with random spell scrolls and potions, and a really tough hunger management system.

JEB Davis:
I.V.A.N. and variants

Sil

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