UnReal World > General Discussion

Official Legacy Character Thread (multiplayer urw)

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tedomedo:
For multiplayer, game should be changed. Time should go on when we stand and not doing anything. When we stand on a hill in wilderness, we should see animal or NPC is moving even if we don't move.

JEB Davis:

--- Quote from: tedomedo on October 13, 2018, 12:20:25 PM ---For multiplayer, game should be changed. Time should go on when we stand and not doing anything. When we stand on a hill in wilderness, we should see animal or NPC is moving even if we don't move.

--- End quote ---
If you keep pressing keypad-5 (or period) the game behaves how you want it to.
If time passed without any key presses it wouldn't be a turn-based roguelike anymore.

tedomedo:
Turn-based games (like chess) aren't as popular as any other multiplay game with time going on by itself. Who would select turn-based multiplayer in e. g. Counter Strike if it existed? No one.
I understand that multiplayer in UrW can be only furn-based because . e. g. building, sleeping etc. are speeded up.
But timing could be available as option in singleplayer.

Plotinus:
The way we do multiplayer here is that multiple people play a single character sequentially, so by the time the character comes back to you, it has changed: it has a house you didn't build and a field you didn't plant or whatever.

Dungeon Smash:

--- Quote from: tedomedo on October 14, 2018, 12:34:45 AM ---Turn-based games (like chess) aren't as popular as any other multiplay game with time going on by itself. Who would select turn-based multiplayer in e. g. Counter Strike if it existed? No one.
I understand that multiplayer in UrW can be only furn-based because . e. g. building, sleeping etc. are speeded up.
But timing could be available as option in singleplayer.

--- End quote ---
you can already do this, by pressing 5, as JEB Davis pointed out.  Or, you can advance time one increment at a time using the Period button. 

It sounds like you basically want to play a completely different game.

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