UnReal World > Bug reports

Empty container and loose contents

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wolfman00:
I am using Buoidda's mod (http://z3.invisionfree.com/UrW_forum/index.php?showtopic=8043), i have built a birch bark basket, filled it with dried meat, empty it and loose all the meat. Shouldn't the meat be on the ground or in my inventory when the basket is emptied?

PALU:
This comes up every so often, but as this is a new forum, there's no prior report here.

There is currently no mechanism for taking things out of containers apart from processing the contents (e.g. eating it) or moving it to another container. Emptying a container means pouring the contents on the ground, which means it's lost when liquid or fine grained. The logic doesn't contain any exception for items that can exist as free items, so they're lost as well.

It can be noted that this is a general container issue, not a mod one, as you can do the same with vanilla containers such as bowls or pots.

wolfman00:
@PALU Thanks for clarifying that it wasn't a mod issue, i wasn't sure.

Shouldn't this be something we request Sami update for one of the future versions? Would it be too much to ask that when i put 10 meat cuts into a container and then empty it, 10 meat cuts come back out? Seems like a valid request to me. Liquids of course would be lost (poured on the ground). Quality of various items in the container could be handled by maybe taking the average or something and storing it in a variable. I am just brainstorming on how to handle this problem. However it is handled (if it is handled) i think it would be a nice addition to the game.

PALU:
It's a reasonable update to allow for containers intended as such (e.g. a backpack) rather than just "fluid" containers. I'm not sure if it's on the developer page, but it ought to be. The only "containers" you can take things out of currently are animals of burden/companions and the cellar.

Privateer:
 In my quiver mod I demonstrate a method to put "solid" objects (arrows) into a container (quiver) and retrieve or draw arrows to be fired from the quiver. However, EMPTYING the quiver through "container" menus would destroy the contents. 

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