Topic: Clothcraft, here we go  (Read 704 times)


Sami

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« on: February 07, 2026, 11:56:41 AM »
The big improvements to crafting of clothes are on their way, as planned.
In the next version we'll be seeing pausable crafting of clothes, and the resulting garments will be quality modified depending on your skills and raw materials used.
For this, a new CLOTHCRAFT skill has been added. It works as a general skill for making clothes from a variety of materials. And that selection of materials is also planned to be expanded to cover also fabrics and wool, but for now we're first working with the existing leather, fur and birch-bark clothes.
In any case, and on any level, the new clothcraft system will have a big impact on the gameplay. The making of clothes will become more laborous, but also more flexible as you can pause the process at will. It becomes also far more rewarding once you manage to produce higher quality clothes by yourself. The price of character made clothes will now also reach the regular level as the workload and quality come into play, so a profession of a skilled fur tailor can be occasionally very beneficial.
Solid groundwork for all this is already coded and created, so let's highlight it with a few screenshots.


This is it. Clothcraft skill. Our test character isn't all too skilled yet, but she keeps improving.


She's got few average quality forest reindeer furs, and now starts making a fur shirt.


She keeps sewing for good five hours, and can now pause at will. It will take few working days for her to finish.


She rests, keeps the fire burning, and observes aquatic birds in between the working hours and days. The fur shirt projects awaits half-ready for her to continue as desired.


And finally, her fur shirt is ready. It's a rough one, but it's self-made with hard work, and she's very happy to wear it when the autumn comes.
 
Exciting clothcraft times are ahead of us.
The work continues and I'll be posting updates as all this evolves.
Stay tuned.

These are future features - not yet functional in current version 3.87
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aat

« Reply #1 on: February 07, 2026, 06:02:23 PM »
This is great! However, should be really a new skill? We have now 3 skills related to knitting/sewing:
CLOTHCRAFT
TEXTILECRAFT
NETMAKING

Could NETMAKING be incorporated in one of the two, since it only affects... well, nets

Sami

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« Reply #2 on: February 10, 2026, 10:32:55 AM »
This is great! However, should be really a new skill? We have now 3 skills related to knitting/sewing:
CLOTHCRAFT
TEXTILECRAFT
NETMAKING

Could NETMAKING be incorporated in one of the two, since it only affects... well, nets

In the future textilecraft is to be expanded to cover making of fabric, so it's best to stand as a skill of its own.
Netmaking is a bit isolated skill yes, but it's a very specific skill after all. I think it would be quite off if one would keep knitting socks all through the winter, and then be able to
create masterwork net the next winter with the increased skills. But well, if you think of it, knitting, making clothes out of leather/fur, and making clothes out of fabrics have lots of differences too, so bundling them up in one clothcraft skill is heavily simplified already.
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Plotinus

« Reply #3 on: February 10, 2026, 11:54:03 AM »
I'm glad to see it's lightly fatiguing -- my hands get tired after even a short while of handsewing, so light feels right: the fatigue bar goes up but you don't work up a sweat.

Sami

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« Reply #4 on: February 19, 2026, 01:15:49 PM »
I'm glad to see it's lightly fatiguing -- my hands get tired after even a short while of handsewing, so light feels right: the fatigue bar goes up but you don't work up a sweat.

Yep. It's been slightly fatiguing already, but now with longer crafting times the fatigue from making clothing becomes a thing to pay attention to.
And truly, without trying, one might think handsewing is effortless, but it's not. And then if we imagine handsewing thick leather or fur.   
Working posture matters also and one may need to stand up and stretch their body at times to be able to continue for the next few hours.
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