UnReal World > Modding
2 source material names in one recipe?
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JP_Finn:
Is it possible, (I haven't got to work) to utilize 2 source materials names in to produced good?
Namely fish stuffed bread. I can call it "Perch stuffed bread" or "Fish stuffed barley bread" but I can't figure out how to make it come out:
"Salmon stuffed rye bread"
Sort of a 'kalakukko'
Spoiler: show
--- Code: ---.Fish stuffed bread. "Bread" *COOKERY* /1h/ \50\ %15% |0| :148: [patch:3]
{[NEARBY_TILE:Fireplace]} +'Heated fireplace'
{Flour} #1# [remove] [roast] [name:fish stuffed %s bread] [patchwise]
{Water} #0.3# [remove] [patchwise]
{Wooden tub} [ground]'+ for proofing the dough'
{Raw fish} #1# [roast] [remove] [patchwise] [b][naming: %s original][/b]*
{Knife}<Fishing knife> '+for preparing the fish'
{Seasoning} #0.2# [remove] [roast] [optional] [patchwise]
[COOK_WEIGHT_DIV:.77]
[TILEGFX:it-bread]
--- End code ---
*tried with and without, replacing fish in {Flour line with additional %s
Brygun:
err... there is... but im pretty damn rusty on the name commands.
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