Topic: [3.63] Flora modding can not use both 'dry' and 'dryish' terrain values  (Read 684 times)


Buoidda

« on: December 23, 2020, 12:08:15 PM »
If I insert both 'dry' and 'dryish' values for the terrain tag, the flora stops working. If I put just 'dry', I can find it in heathland. If I put 'dryish', I can find them on hills. But should I put both, I can't find them at all.

Code: [Select]
.Large spruce.      (1)    [grass]
[TILEGFX:bc-spruce]
[SIZE:L]
[SPROUT:1]
[MATURE:1]
[WITHER:12]
[REGION:eastern western southern]
[TERRAIN:dry dryish]
[POPULATION:1]
[FREQUENCY:50]
[COMMONNESS:50]
[LEAF_VOLUME: bunch]
[LEAF_SIZE: L]
[LEAF_QUANTITY: 1]
[CARB:0]
[FAT:0]
[PROTEIN:0]
[WATER:0]
[HERB_KNOWN:all]

Not really urgent now that I know it. Just announcing it so that people don't have to waste as much time looking for the reason their flora isn't working.
Sewn with quill it is. X#X#X#  My craft mod 2.3.6 (released 12th of Jan 2021):  https://www.unrealworld.fi/forums/index.php?topic=5865.0

 

anything